Stickmime Assassin Sheet
- Name: Stickmime Assassin
- Affinity: Poison
- XP: 33
- Whip: B
- Other: E
- Items: Enigma, Schrödinger's Box, Vampire Bunny, Thinking Cap, PK Block Badge
- Armor: Full Body Condom, Universal Armor, Psionic Armor
- HP: 40
- VP: 60
- MP: 50
- Attack Power: 3
- Magic Power: 4
- Defense Power: 0
- Brain Power: 5
- Strength: 4
- Hand-Eye: 9
- Platform: 6
- Knowledge: 5
- Clever: 5
- Charisma: 7
- Unique: n/a
- Weight: 3
- Basic Attack: Slaps the target.
- Wind~ Attack: 1, Hits: Attackx2, VP: 5, Target: All, Element: Wind
"Pretends to be blown in the wind, dealing real Wind-type damage to all opponents in many light hits."
- The Whip~ Attack: x2, VP: 1, Target: One, Counts as Whip-type in Weapon Triangle
"Pretends to attack the target with a whip, dealing real Whip-type damage."
- Pantopistol~ Attack: 4, VP: 1, Target: One
"Pretends to fire a pistol at the target, dealing real damage. The mime won't be hurt by spikes, Electrification, etc."
- Trap In Box~ Ailment: Paralysis, VP: 3, Turns: 3, Target: One, Accuracy: 50%
"Pretends to erect a box around the target. If the act is believable enough, they'll really be trapped."
- PK Magnet α~ Attack: x1 to VP [/], VP: 0, Target: One, Drains VP
- PK Magnet β~ Attack: x1 to VP [/], VP: 1, Target: All, Drains VP
- PK Magnet γ~ Attack: x2 to VP [/], VP: 1, Target: One, Drains VP
- PK Magnet Ω~ Attack: x2 to VP [/], VP: 3, Target: All, Drains VP
- PK Defense Up~ Benefit: Defense +2, VP: 3, Turns: 3, Target: One
- Earth --
- Ice -2
- Water --
- Wind --
- Fire --
- Thunder +2
- Poison --
- Plant --
A Stickman mime trained as an assassin. Its pantomime attacks will cause real damage, but since its life now has some kind of purpose, it can no longer pull off the instant death stare of the regular mime. It'll usually appear unarmored, but give it a condom or something if you need to beef it up.
Stickmime | Stickmime Assassin