Information: A red and white umbrella. While it is equipped, the user will take no
damage from the Rain,
Acid Rain, or
Harsh Sunlight Weather Conditions, but
will also not receive any healing; the effects that these conditions have on attacks, both
incoming and outgoing, still apply. In addition to this, any Thunder-type attack used by any
character but the Parasol-wielder will be redirected from its intended target to the
Parasol-wielder (although if multiple characters have umbrella-type weapons equipped, the user of
the attack may choose between them; otherwise, it randomizes between them), and if a Wind-type
attack is used on the Parasol-wielder, there is a 50% chance that they will become Disarmed for 1
turn, in addition to the normal effects of the attack. Lastly, in the field, the Parasol may be
used to slow the wielder's fall off of a high ledge, avoiding
Long Fall damage.
Power: Attack x2 +2
Information: A black umbrella. It is more powerful than a Parasol, and has all of
the same battle and field effects when equipped.
Power: Attack x2 +4 (Projectile)
Information: A navy blue umbrella that fires pulses of force when opened, allowing
the wielder to avoid damage from Electrification, Reciprocity, etc. It also has all of the battle
and field effects of other umbrella-type weapons.
Name: Kingsman's Umbrella
Power: Attack x2 +4
Defend Bonus: +4
Information: Inspired by the bulletproof umbrella from Kingsman: The Secret
Service, this umbrella has a Defend Bonus like a Shield-type weapon, while also still
retaining all of the battle and field attributes of other umbrellas. This along with its general
strength means that you'll need maximum skill to wield it.
Name: Sneaky Parasol
Power: Attack x1
Information: A gray umbrella usually given out as a consolation prize at quiz shows.
It allows the user to execute a no-cost move that transforms them into a copy of the target, a la
Duplighosts—combat stats, field
stats, attacks, Weapon Levels, Elemental Modifiers, and special conditions such as being
Made of an Element are copied, but HP, VP,
MP, Affinity, support levels, and current Status Condition remain the same. Along with this
ability, it also, when equipped, has all of the normal battle and field effects of other umbrella
weapons. Once transformed, a character will remain so even if they unequip the Sneaky Parasol,
but it does not create copies of weapons, so separate weapons are required for the transformer to
perform armed attacks known by the transformee. The character can turn back to their normal self
at any time with or without the Sneaky Parasol equipped, but doing so will use up their turn in