Spike Shield ~ BP: 3
The wearer can use melee attacks on Spiky targets without getting hurt.
Earth Shield ~ BP: 2
The wearer can use melee attacks on targets who are Made of Earth without getting hurt.
Ice Shield ~ BP: 2
The wearer can use melee attacks on targets who are Made of Ice without getting hurt.
Water Shield ~ BP: 2
The wearer can use melee attacks on targets who are Made of Water without getting hurt.
Wind Shield ~ BP: 2
The wearer can use melee attacks on targets who are Made of Wind without getting hurt.
Fire Shield ~ BP: 2
The wearer can use melee attacks on targets who are Made of Fire without getting hurt.
Thunder Shield ~ BP: 3
The wearer can use melee attacks on targets who are Electrified or Made of Thunder without getting hurt.
Poison Shield ~ BP: 3
The wearer can use melee attacks on targets who are Made of Poison without getting hurt or Poisoned.
Lookin' Sharp ~ BP: 9
The wearer counts as Spiky.
If two copies are worn, the wearer's Spikiness even affects armed melee attackers.
Earth Composition ~ BP: 9
The wearer counts as Made of Earth. This will override being naturally Made of an Element.
If worn with other Elemental Composition badges, only the one most recently put on counts.
Ice Composition ~ BP: 9
The wearer counts as Made of Ice. This will override being naturally Made of an Element.
If worn with other Elemental Composition badges, only the one most recently put on counts.
Water Composition ~ BP: 9
The wearer counts as Made of Water. This will override being naturally Made of an Element.
If worn with other Elemental Composition badges, only the one most recently put on counts.
Wind Composition ~ BP: 9
The wearer counts as Made of Wind. This will override being naturally Made of an Element.
If worn with other Elemental Composition badges, only the one most recently put on counts.
Fire Composition ~ BP: 9
The wearer counts as Made of Fire. This will override being naturally Made of an Element.
If worn with other Elemental Composition badges, only the one most recently put on counts.
Thunder Composition ~ BP: 10
The wearer counts as Made of Thunder. This will override being naturally Made of an Element.
If worn with other Elemental Composition badges, only the one most recently put on counts.
Poison Composition ~ BP: 10
The wearer counts as Made of Poison. This will override being naturally Made of an Element.
If worn with other Elemental Composition badges, only the one most recently put on counts.
Plant Composition ~ BP: 6
The wearer counts as Made of Plant. This will override being naturally Made of an Element.
If worn with other Elemental Composition badges, only the one most recently put on counts.
Freezerburn ~ BP: 2
While Frozen, the wearer counts as Made of Ice. This will override other Badges or being naturally Made of an Element.
Immolation ~ BP: 2
While Burned, the wearer counts as Made of Fire. This will override other Badges or being naturally Made of an Element.
Toxic Relationship ~ BP: 3
While Poisoned, the wearer counts as Made of Poison. This will override other Badges or being naturally Made of an Element.
If two copies are worn, the wearer counts as Made of Poison under alcohol poisoning as well.
Lichenize ~ BP: 1
While Seeded, the wearer counts as Made of Plant. This will override other Badges or being naturally Made of an Element.
Hold Me Close ~ BP: 2
The wearer won't take damage when fusing with someone who is Spiky, Made of an Element, Electrified, etc.