Sign Change (Earth) ~ BP: 1
The wearer's Affinity counts as Earth, overriding their normal Affinity.
If worn with other versions of Sign Change, only the one most recently put on counts.
Sign Change (Ice) ~ BP: 1
The wearer's Affinity counts as Ice, overriding their normal Affinity.
If worn with other versions of Sign Change, only the one most recently put on counts.
Sign Change (Water) ~ BP: 1
The wearer's Affinity counts as Water, overriding their normal Affinity.
If worn with other versions of Sign Change, only the one most recently put on counts.
Sign Change (Wind) ~ BP: 1
The wearer's Affinity counts as Wind, overriding their normal Affinity.
If worn with other versions of Sign Change, only the one most recently put on counts.
Sign Change (Fire) ~ BP: 1
The wearer's Affinity counts as Fire, overriding their normal Affinity.
If worn with other versions of Sign Change, only the one most recently put on counts.
Sign Change (Thunder) ~ BP: 1
The wearer's Affinity counts as Thunder, overriding their normal Affinity.
If worn with other versions of Sign Change, only the one most recently put on counts.
Sign Change (Poison) ~ BP: 1
The wearer's Affinity counts as Poison, overriding their normal Affinity.
If worn with other versions of Sign Change, only the one most recently put on counts.
Sign Change (Plant) ~ BP: 1
The wearer's Affinity counts as Plant, overriding their normal Affinity.
If worn with other versions of Sign Change, only the one most recently put on counts.
Two Souls (Earth) ~ BP: 7
Along with the wearer's normal support bonuses, the wearer will receive the bonuses of an Earth Affinity.
Compatible simultaneously with other Two Souls but no change in effect for wearing more than one of the same kind.
Two Souls (Ice) ~ BP: 7
Along with the wearer's normal support bonuses, the wearer will receive the bonuses of an Ice Affinity.
Compatible simultaneously with other Two Souls but no change in effect for wearing more than one of the same kind.
Two Souls (Water) ~ BP: 7
Along with the wearer's normal support bonuses, the wearer will receive the bonuses of a Water Affinity.
Compatible simultaneously with other Two Souls but no change in effect for wearing more than one of the same kind.
Two Souls (Wind) ~ BP: 7
Along with the wearer's normal support bonuses, the wearer will receive the bonuses of a Wind Affinity.
Compatible simultaneously with other Two Souls but no change in effect for wearing more than one of the same kind.
Two Souls (Fire) ~ BP: 7
Along with the wearer's normal support bonuses, the wearer will receive the bonuses of a Fire Affinity.
Compatible simultaneously with other Two Souls but no change in effect for wearing more than one of the same kind.
Two Souls (Thunder) ~ BP: 7
Along with the wearer's normal support bonuses, the wearer will receive the bonuses of a Thunder Affinity.
Compatible simultaneously with other Two Souls but no change in effect for wearing more than one of the same kind.
Two Souls (Poison) ~ BP: 7
Along with the wearer's normal support bonuses, the wearer will receive the bonuses of a Poison Affinity.
Compatible simultaneously with other Two Souls but no change in effect for wearing more than one of the same kind.
Two Souls (Plant) ~ BP: 7
Along with the wearer's normal support bonuses, the wearer will receive the bonuses of a Plant Affinity.
Compatible simultaneously with other Two Souls but no change in effect for wearing more than one of the same kind.
Sensitivity ~ BP: 3
The powers of the wearer's support bonuses increase by 1.
Wearing more than one copy will increase support powers by the number of copies worn.
Sentimentality ~ BP: 3
The turn counts of the wearer's support bonuses increase by 1.
Wearing more than one copy will increase support turns by the number of copies worn.
Empathy ~ BP: 2
When someone with whom the wearer has support receives a Status Condition, the wearer receives the same Status Condition.
Sympathy ~ BP: 2
When someone with whom the wearer has support dies, the wearer's support bonuses with that person reactivate.
Gratitude ~ BP: 2
When someone with whom the wearer has support revives the wearer, the wearer's support bonuses with that person reactivate.
Hunka Hunka Burnin' Love ~ BP: 2
After receiving support bonuses, the wearer temporarily counts as Made of Fire for the same number of turns.
Wearing more than one copy deals Made of Fire contact damage equal to the number of copies worn.
Stronger Than You ~ BP: 10
When the wearer fuses with someone, the fusion receives the support bonuses of the fusers, if any.
Synergy ~ BP: 10
While the wearer is fused with someone, when the fusers would normally receive 1 support point, they will receive 2.
Wearing more than one copy awards fusers an additional support point per copy worn.
Loner ~ BP: 3
When the wearer enters battle alone, they receive the A-level support bonus of their own Affinity.
However, the wearer won't receive normal support bonuses from others while worn, although support can still be built.