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Koopa Guy Sheet
Basics
- Name: Koopa Guy
- Affinity: Wind
- XP: 10
Weapon Levels
- Bow: D
- Knife: D
- Other: E
- Items: Kicker, Koopa Tea, Koopa Bun, Sensitivity Badge
- Armor: Green Shell, Red Shell, Yellow Shell, Blue Shell, Gray Shell, Striker Shell
Combat Stats
- HP: 7
- VP: 10
- MP: 0
- Attack Power: 2
- Magic Power: 1
- Defense Power: 0 (1)
- Brain Power: 2
Field Stats
- Strength: 2
- Hand-Eye: 4
- Platform: 5
- Knowledge: 3
- Clever: 3
- Charisma: 4
- Unique: Spins in its shell, preventing damage from some hazards and letting it fit into slightly smaller spaces.
- Weight: 3
Attacks
- Basic Attack: Retreats into its shell, spins, and slides across the ground, colliding with the target. If shell-less, rams into the target.
Weapons
- None
Special Attacks
- Acrobat~ Attack: +1, VP: 1, Target: One
"Holds up one arm, then performs an impressive flip, landing on top of the target." - Power Shell~ Attack: x1, VP: 2, Target: All, Only usable if wearing shell armor
"Ricochets around in its shell, striking all opponents."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
A Shy Guy wearing a Koopa Shell, increasing its defense. If the shell breaks or gets stolen, it's left as basically just a normal Shy Guy and loses access to the Power Shell attack. However, it can use it again if it manages to put on another shell.