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Boonneter Sheet
Basics
Weapon Levels
- n/a
- Items: Boo's Sheet, Fright Mask, Wing Cap, Vanish Cap, Metal Cap, Stone Cap, Dunce Cap, Thinking Cap, Propeller Hat, Refund Badge
- Armor: None
Combat Stats
- HP: 12 » 7 + 5
- VP: 20 » 15 + 5
- MP: 5 » 0 + 5
- Attack Power: 4 » 3 + 1
- Magic Power: 2 » 1 + 1
- Defense Power: 0 » 0 + 0
- Brain Power: 4 » 3 + 1
Field Stats
- Strength: 4 » 2 + 2
- Hand-Eye: 8 » 3 + 5
- Platform: 18 » 9 + 9
- Knowledge: 6 » 3 + 3
- Clever: 6 » 3 + 3
- Charisma: 10 » 5 + 5
- Unique: Able to pass through solid objects or possess other characters with lower or equal Charisma.
- Weight: 2 » 1 + 1
Attacks
- Basic Attack: Grabs its own brim and throws itself at the target like a Frisbee.
Weapons
- Witch's Hat, Pharaonic Headdress, Jester Cap
Special Attacks
- Disappear~ Benefit: Invisible, VP: 1, Turns: 1, Target: One
"Uses ghostly power to turn itself or another invisible for the next turn." - Capture~ VP: 1, Target: One, Possesses and controls target (fails if target's Charisma exceeds user's)
"Plops itself atop the target's head and assumes full control of their body until they die or it chooses to leave."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -- » -- | --
- Ice -- » -- | --
- Water -- » -- | --
- Wind +5 » +2 | +2
- Fire -- » -- | --
- Thunder -- » -- | --
- Poison HP » x0 | x0
- Plant -- » -- | --
Information
A fusion of a Bonneter (Cappy's species) and a Boo, hence the name. This can be a scary combo, since the Boo's more malicious attitude can get control of the overpowered Capture ability, not to mention their combined Charisma means they will always be able to capture anyone who isn't another fusion. But even the Boo is more of a prankster at heart, and you wouldn't expect to see a Bonneter fuse with a Boo who is directly in Bowser's employ, so this is more likely one of Lady Bow's subjects or the like.
Notes
- ~Flying