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Fire Oho Jee Sheet
Basics
- Name: Oho Jee (Fire)
- Affinity: Plant
- XP: 5
Current Stats
HP: 10/20,
VP: 20/20,
MP: 20/20,
Status: Normal
Blood Alcohol Level: 0.00
Weapon Levels
- n/a
- Items: Fire Flower, Thunder Bolt, Mystery, Charcoal
- Armor: None
Combat Stats
- HP: 20
- VP: 20
- MP: 20
- Attack Power: 3
- Magic Power: 3
- Defense Power: 0
- Brain Power: 3
Field Stats
- Strength: 2
- Hand-Eye: 1
- Platform: 3
- Knowledge: 9
- Clever: 2
- Charisma: 2
- Unique: n/a
- Weight: 2
Attacks
- Basic Attack: Rams into the target.
Weapons
- Fire Tome, Thunder Tome, Light Tome, Dark Tome
Special Attacks
- Panic! At The Discoho~ Attack: x1, VP: 1, Target: All
"Runs spinning around the battlefield, colliding with all opponents." - All The Birds, Singing~ Heal: Attackx1 HP, VP: 5, Target: All
"Hums a song that heals the opposing team. Clearly, these guys don't understand how battling works."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire HP
- Thunder +2
- Poison --
- Plant --
Information
A red Oho Jee that has been set ablaze by a Fire-type attack. In this state, Fire now heals it, but it's weak to Thunder. It will begin the battle with 10 HP, but its max is actually 20, so healing can bring it closer to this, though when fully healed it will pop like a balloon. Strange creatures, indeed.
Notes
- ~If its HP is full, it will swell up and then deflate, ending the battle but not awarding XP
- ~May spout gibberish and do nothing for its turn, or try to run away; if running away fails, will yell "I no believe!"
- ~Regardless of how the battle ends, afterward the Oho Jee will appear dead for a moment, then spring back up good as new
Oho Jee | Oho Jee (Fire) | Oho Jee (Thunder)