Key Vehicle Sheet
Basics
- Name: The manner in which people reference the vehicle within the vernacular.
- Seats: The number of characters who can fit inside the vehicle at the same time. Also typically the number of ten-slot item inventories that the vehicle has. When players press the issue, a vehicle's ten-slot item inventories can be used as extra seats for more characters, but when a character occupies an inventory, all ten slots are considered full and no items can be stored there until the character moves.
- HP: How much HP the vehicle has. This works just like character HP, but vehicles cannot be healed by items or normal healing abilities. A vehicle can only be healed by an item, attack, or field location specifically designed to repair vehicles. For a specific instance of a vehicle, the current HP will be shown as a fraction over the maximum.
- Defense Power: Again, it works just like a character's, being subtracted from the damage that the vehicle receives from physical and magical attacks. [/] attacks pierce this value; [X] attacks pierce the vehicle entirely and deal their full damage to both it and the driver.
- Collision Power: Similarly to the "basic attack" of player characters, any vehicle can be used to ram into an opponent for physical melee damage. This field will show the power of this ramming attack, although this power will generally be unrelated to the power of any other attacks that the vehicle may possess, differentiating it from a character's Attack Power stat.
- Strength: The field Strength of the vehicle's ramming attack, for breaking down doors or pushing objects. Generally still limited to the same 1-to-9 scale as a character's Strength stat, but in rare cases it may be 0 or exceed 9. Characters can ride in vehicles even if their combined Weight stats exceed the vehicle's Strength.
- Weight: Just like the Weight stat of a character or an inanimate object. Again, rarely it may exceed 9 or equal 0, but I'll avoid that as much as possible.
- Unique: A vehicle may have a unique field ability much like a character. This may be something simple like a boat's ability to cross water or a spacecraft's ability to travel through a vacuum, but it could be something weirder. If there isn't one, "n/a" is written.
- Flying: This field will usually just be marked either "Yes" or "No" based on whether or not the vehicle flies. Some vehicles may have the ability to operate either on the ground or in the air, in which case the details will be explained in this field. Flying vehicles can obviously fly around everywhere equivalent to having a Platform field stat of 9, and non-flying ones usually can't do much in the way of jumping up cliffs, so will be equivalent to having a Platform of 1, but if they can jump or something, it will be explained as aforementioned. Use 1 in the formula for Long Fall damage unless otherwise instructed in this field.
- AI: If the vehicle does not have any artificial intelligence or a magical equivalent, this field will be marked "None." If it has some form of this, then any important aspects of this personality will be explained in this field. The universal aspect is that vehicles with their own intelligence will take damage from psychic attacks directed toward the driver (the driver will take no damage while inside), but when this field is marked "None," then the driver will take damage from psychic attacks just as if they were outside the vehicle.
- Brain Power: If the vehicle has an AI, then its Brain Power stat will be listed here and will work just like that of a character. If it has no AI, then this field will be left off the sheet.
- Magic Power: I don't really want to use this, but if the vehicle can cast some magical spells, then you could give it a Magic Power stat instead of deciding the power of each magical attack individually, as is done with physical special attacks. If it doesn't need a Magic Power stat, leave this section off the sheet.
- Destruction: Some vehicles explode when destroyed, damaging the driver. If the vehicle does not explode, "n/a" is written here. If it does, here will be listed the damage of the explosion, any other effects that it might induce such as Status Problems, whether or not the explosion is big enough to hit the driver's teammates... It will be written up like an attack. Alternately, if a vehicle can't be destroyed and is instead only temporarily disabled when its HP is depleted, then that will be explained in this field.
Inventory
Extra items can be stored inside a vehicle. While a character is driving the vehicle, these items can be used immediately as if they were in the driver's inventory. However, if the vehicle explodes when destroyed, all of the items that were still inside are destroyed. If the vehicle does not explode, the items will be left sitting in the wreckage and can be grabbed by anyone. If one of the items in a vehicle is a Death Shroom, then the Death Shroom will activate when the vehicle is destroyed, so all of its items will be destroyed whether the vehicle explodes or not, but the driver's items will not be destroyed. Vehicle explosions cannot destroy items that Death Shrooms cannot destroy. Vehicles do not have separate inventories for weapons, but weapons can be stored in these ten slots along with regular items. Vehicles have one ten-slot inventory per seat, so a vehicle with four seats could hold forty extra items, and whichever character occupies that seat has access to that inventory (although if nobody occupies a seat, characters occupying other seats have access to that empty-seat inventory in addition to their own). Some vehicles may have more or fewer ten-slot inventories than they have seats, storing extra items in secret compartments or somewhere like the bed of a truck; anything like that will be made clear here in this section of the vehicle's sheet.
Seat 1
- 1)
- 2)
- 3)
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
Attacks
- VP: If the vehicle has some limited source of energy used to fuel its attacks, this will be measured in VP. I generally want to go more for ammo-limited attacks or completely unlimited ones (such that destroying the vehicle is the way to stop it from doing the attack), so if the vehicle does not use VP, then this section will be completely left off the sheet.
- MP: I guess you could measure this separately if you really want to. Again, if not, leave it off.
- Here list any attacks that the vehicle can perform in addition to its basic ramming attack. Some vehicles, like normal cars, will not have any. Vehicle attacks will usually either have unlimited uses (such as a giant mecha performing a special punch or other physical attack, or a space fighter firing laser beams), or else have a limited supply of ammo (like tank missiles). The power of each attack will be listed individually rather than being based on a general Attack Power stat.
Psychic Attacks
If the vehicle can perform any psychic attacks (which obviously requires it having some kind of AI), then these will be listed here. If it cannot, this section will be left off. Because the AI will have a Brain Power stat, the damage of these attacks will be based on that stat just as for characters.
Magical Attacks
If it has any of these, they'll be listed here and their damage might be based on a Magic Power stat. If it doesn't have any of these, this section will be left off. The vehicle doesn't need a magic weapon to cast its spells because it essentially is the magic weapon, but characters inside still need magic weapons to cast their own spells from within.
Elemental Modifiers
Yet again, these work exactly like they do for characters.
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
Like the Information section of enemies. Just explain what the vehicle is and anything else that isn't clear.
Notes
Just like for characters, if there's anything else that can't be explained in the normal fields, put it here. If not, leave this section off the sheet. A common note seen here is "Open-cockpit," indicating a vehicle that does not fully enclose the driver and therefore does not protect them from attacks.