Bowser Jr. Sheet
Basics
- Name: Bowser Jr.
- Affinity: Earth
- XP: Always 19
Weapon Levels
- Axe: D
- Brush: C
- Other: E
Support Levels
- Bowser: A
- Ludwig Von Koopa: C
Inventory
- 1) Ultra Shroom
- 2) Jammin' Jelly
- 3) Maple Super
- 4) Potion
- 5) 1-Up Super
- 6) 1-Up Super
- 7) Poison Shroom
- 8)
- 9)
- 10)
- Armor: Koopaling Shell
- Money: None
Combat Stats
- HP: 35
- VP: 30
- MP: 5
- Attack Power: 3
- Magic Power: 2
- Defense Power: 0 (1)
- Brain Power: 1
Field Stats
- Strength: 6
- Hand-Eye: 6
- Platform: 6
- Knowledge: 2
- Clever: 4
- Charisma: 3
- Unique: Breathes fire, burning things down or lightning things up.
- Weight: 3
Attacks
- Basic Attack: Claws the target.
Weapons
- 1) Pollution Paintbrush (E)
- 2) Hammer
- 3) Magikoopa Rod
- 4)
Special Attacks
- Fireball~ Attack: x1, VP: 1, Target: One, Element: Fire, Ailment: Burn, Turns: 3, Chance: 25%
"Spits a fireball at the target." - Fire Barrage~ Attack: x1, Hits: 3, VP: 3, Target: One, Element: Fire, Ailment: Burn, Turns: 3, Chance: 25%
"Spits three fireballs in a row at the target." - Shell Slam~ Attack: x2 +2, VP: 2, Target: One
"Builds up rotational power in his shell and then flies into the target." - Cowardice~ Benefit: Defense +3, VP: 3, Turns: 3, Target: Self
"Hides in his shell during the Enemy Phase of three turns, boosting Defense." - Erase~ Benefit: Invisible, VP: 2, Turns: 1, Target: One, Weapon: Brush
"Paints himself with invisible ink, avoiding damage on the next turn. He can also use it on someone else." - Goop Trail~ VP: 2, Turns: 1, Target: One, Weapon: Brush, Poisons melee attackers for 2 turns (100% chance)
"Leaves pollution lying around him, which poisons any foes who come near. He can use it on allies, too." - Pollution Revolution~ Attack: WBAP, VP: 6, Target: All, Element: Poison, Turns: 3, Chance: 50%, Weapon: Brush
"Throws a string of goop across the opposing battlefield, hitting all foes and possibly poisoning them." - Bowser Bash~ AttacK: WBAP + Bowserx1, VP: 10, Target: All, Weapon: Axe (Only usable if Bowser is present and alive)
"Bowser spins in his shell and Bowser Jr. hammers him into each opponent consecutively."
Psychic Attacks
- None
Magical Attacks
- Shadow Mario~ MP: 5, Turns: 3, Turns into Shadow Mario (Platform: 8, Charisma: 6, Water: x0, Poison: x0)
"Takes on his Shadow Mario disguise, changing a couple of his field stats and Elemental Modifiers."
Elemental Modifiers
- Earth --
- Ice +2
- Water --
- Wind --
- Fire -2
- Thunder --
- Poison --
- Plant --
Information
Bowser's eighth child, who's shown a certain amount of favoritism by his father. He is known for having polluted Isle Delfino while disguised as Mario in an attempt to ruin Mario's name, and after that failed, he's assisted his dad in several evil schemes. He wants nothing more than to be like Bowser.
Notes
- ~Does not get to go first the first turn of battle
- ~Is not immune to Instant Death