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Starting The Brain Sheet
Basics
- Name: The Brain
- Affinity: Earth
- Level: 9
Current Stats
HP: 15/15,
VP: 50/50,
MP: 5/5,
Status: Normal
Blood Alcohol Level: 0.00
Weapon Levels
- n/a
Support Levels
- Pinky: A
Inventory
- 1) Life Ultra
- 2) Forcefield Generator
- 3) Power Glove
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- Armor: Sir Abram
- Money: Gold (1,000,000,000)
Combat Stats
- HP: 15
- VP: 50
- MP: 5
- Attack Power: 1
- Magic Power: 1
- Defense Power: 0
- Brain Power: 6
Field Stats
- Strength: 1
- Hand-Eye: 3
- Platform: 3
- Knowledge: 9
- Clever: 3
- Charisma: 6
- Unique: Able to come up with an endless series of fatally flawed world domination plans.
- Weight: 1
Attacks
- Basic Attack: Thumps the target over the head.
Weapons
- 1)
- 2)
- 3)
- 4)
Special Attacks
- Tattle~ VP: 0, Target: One, Reveals enemy stats, weaknesses, and trivia
"Uses visual clues to discover an enemy's threat level, weaknesses, and personal information." - Super Tattle~ VP: 3, Target: All, Reveals enemy stats, weaknesses, and trivia
"Tattles on the entire enemy party, finding out all of their stats in one turn."
Psychic Attacks
- PK Beam α~ Attack: x2, VP: 2, Target: One
- PK Beam β~ Attack: x2 +2, VP: 3, Target: One
- PK Beam γ~ Attack: x2 +4, VP: 5, Target: One
- PK Beam Ω~ Attack: x4, VP: 12, Target: All
- PK Flash α~ Ailment: Sleep OR Dizzy OR Paralyze OR Confuse OR High OR Time Freeze, VP: 3, Target: All, Turns (Where Applicable): 3, Accuracy: 50%
- PK Flash β~ Ailment: Sleep OR Dizzy OR Paralyze OR Confuse OR High OR Instant Death, VP: 6, Target: All, Turns (Where Applicable): 3, Accuracy: 50%
- PK VimUp α~ Heal: 5HP, VP: 5, Target: One, Can be used to revive a dead character
- PK VimUp β~ Heal: 10HP, VP: 10, Target: One, Can be used to revive a dead character
- PK VimUp γ~ Heal: 5HP, VP: 15, Target: All, Can be used to revive dead characters
- PK VimUp Ω~ Heal: 10HP, VP: 30, Target: All, Can be used to revive dead characters
- PK Shield α~ Benefit: Shielded, VP: 4, Turns: 3, Target: One
- PK Magnet α~ Attack: x1 to VP [/], VP: 0, Target: One, Drains VP
- PK Magnet β~ Attack: x1 to VP [/], VP: 1, Target: All, Drains VP
- PK Magnet γ~ Attack: x2 to VP [/], VP: 1, Target: One, Drains VP
- PK Magnet Ω~ Attack: x2 to VP [/], VP: 3, Target: All, Drains VP
- PK Block~ Ailment: Psych Out, VP: 3, Turns: 3, Target: One, Accuracy: 50%
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
A genetically modified white mouse with an enlarged cranium and an unquenchable thirst for world domination, he has no less an opinion of himself for his hundreds of failed attempts. He's verbally and physically abusive to his partner Pinky, but can't function without him. He built a time travel device and took on the guise of Sir Abram, becoming the hero of Trelvet, intending to achieve enough popularity that, upon returning to his own time, he could donate his armor to the Smithsonian as a priceless historical artifact; the robotic armor would then emit subliminal messages into the minds of all of the museum's patrons, telling them to elect him as their new ruler.
Pidenski (Start) | Pidenski (Current) | Sir Abram (Start) | Sir Abram (Current)
Pinky (Start) | Pinky (Current) | The Brain (Start) | The Brain (Current)