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Bonus Damage Badges
By "bonus damage," we here mean extra damage dealt to certain characters based on their species or some other kind of classification. This is similar to the effect of certain weapons, e.g. the Wyrmslayer. Some classifications can overlap: "beasts" below comes from Fire Emblem classifying mammalian laguz that way, and includes feline and canine varieties, whereas it would also be possible for bonus damage to be written to only target cats, or only target dogs. Also, for laguz, animal classification generally only applies to them when they're in full animal form.
- Beastbane ~ BP: 4
All attacks performed by the wearer will deal +2 to beasts. Attacks that already do extra damage to beasts are unchanged. - Wyrmsbane ~ BP: 4
All attacks performed by the wearer will deal +2 to dragons. Attacks that already do extra damage to dragons are unchanged. - Birdbane ~ BP: 4
All attacks performed by the wearer will deal +2 to birds. Attacks that already do extra damage to birds are unchanged. - Crooked Hoss ~ BP: 4
All attacks performed by the wearer will deal +2 to mounted units. Attacks that already do extra damage to mounted units are unchanged. - Insecticide ~ BP: 4
All attacks performed by the wearer will deal +2 to bugs. Attacks that already do extra damage to bugs are unchanged. - Herbicide ~ BP: 4
All attacks performed by the wearer will deal +2 to targets who are Made of Plant, unless they already do. - Fungicide ~ BP: 4
All attacks performed by the wearer will deal +2 to fungus-based creatures like Goombas and Toads, unless they already do. - Shellsbane ~ BP: 4
All attacks performed by the wearer will deal +2 to shelled Mario creatures like Koopas and Buzzies, unless they already do. - Guysbane ~ BP: 4
All attacks performed by the wearer will deal +2 to Shy Guys of all types, unless they already do. - Pocketsbane ~ BP: 4
All attacks performed by the wearer will deal +2 to Pokémon. Attacks that already do extra damage to Pokémon are unchanged. - Digibane ~ BP: 4
All attacks performed by the wearer will deal +2 to Digimon. Attacks that already do extra damage to Digimon are unchanged. - Figuresbane ~ BP: 4
All attacks performed by the wearer will deal +2 to MC Janxin's Stickmen, unless they already do. - Shadowsbane ~ BP: 4
All attacks performed by the wearer will deal +2 to Shadoo's "Dark" enemies, unless they already do. - Lovesbane ~ BP: 4
All attacks performed by the wearer will deal +2 to fusions. Attacks that already do extra damage to fusions are unchanged. - Grate Bane ~ BP: 5
All attacks performed by the wearer will do extra damage to Grate Oracles equal to the target's current Brain Power. - Denial ~ BP: 3
The wearer won't take bonus damage from attacks, e.g. a Wyrmslayer on a dragon. Elemental and Bow weaknesses still apply.