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Harmful Badges
These are basically joke badges that no one would ever really use, but blame the real Paper Mario games for starting the trend. In those games, Slow Go affected field movement, and could actually be useful for avoiding sleeping Clubbas, but Double Pain from the second game seems completely worthless except as some sort of self-imposed challenge mode. Many of the badges (er, medals) in Bug Fables had a drawback along with their helpful effect, so in that vein, some of these may have utility, particularly when combined with the effects of certain other badges; for this reason, these may have a BP cost above 0. Atlas's Shrug here is the only badge capable of drawing its BP cost from someone other than the wearer, but this is mainly a dig at its namesake book and shouldn't be used on other badges.
- Slow Go ~ BP: 0
The wearer counts as always Slow. This makes the wearer immune to Fastness. - Double Pain ~ BP: 0
The wearer takes double damage from all attacks.
Wearing more than one copy will double damage for each copy worn. - Deep Sleep ~ BP: 0
The wearer will never be awoken from Sleep when hit by attacks. - Snooze Button ~ BP: 1
Whenever the wearer would awaken from Sleep, there is a 50% chance that they remain Asleep with a turn count of 1. - Carsick ~ BP: 0
While inside a vehicle, the wearer counts as always Dizzy. - Deer in the Headlights ~ BP: 0
When in the Danger Zone, the wearer counts as always Paralyzed. - Weak Stomach ~ BP: 0
When the wearer consumes any food item, in addition to its effects the wearer receives 3 turns of Poisoning. - Happy Hour ~ BP: 0
The wearer's blood alcohol level cannot fall below 0.08.
If two copies are worn, the wearer's blood alcohol level cannot fall below 0.20.
If three copies are worn, the wearer's blood alcohol level cannot fall below 0.99. - Unlucky Start (Coy) ~ BP: 0
At the start of battle, the wearer receives 3 turns of either Poison, Burn, Dizzy, or Sleep.
Compatible simultaneously with other Unlucky Starts but no change in effect for wearing more than one of the same kind. - Unlucky Start (Stunning) ~ BP: 0
At the start of battle, the wearer receives 3 turns of either Paralysis, Freeze, or Time Freeze.
Compatible simultaneously with other Unlucky Starts but no change in effect for wearing more than one of the same kind. - Unlucky Start (Jaw-Dropping) ~ BP: 0
At the start of battle, the wearer receives 3 turns of either Disarm, Psych Out, Silence, or Embargo.
Compatible simultaneously with other Unlucky Starts but no change in effect for wearing more than one of the same kind. - Unlucky Start (Breathtaking) ~ BP: 0
At the start of battle, the wearer receives Instant Death.
Compatible simultaneously with other Unlucky Starts but no change in effect for wearing more than one of the same kind. - Net Zero ~ BP: 0
The wearer can't deal or take any damage by any means whatsoever. - Rock Solid ~ BP: 1
The wearer counts as always Stone. - Mercy ~ BP: 1
When an attack of the wearer's would kill its target(s), the target(s) always survive(s) with 1 HP remaining. - Eternal Venom ~ BP: 1
When the wearer gets Poisoned, the Poison won't use a turn count, persisting indefinitely until cured. - Sore Loser ~ BP: 1
Whenever the wearer dies, an explosion deals 10 [/] non-Elemental damage to everyone else in the battle. - Refusal ~ BP: 1
The wearer is incapable of fusing with other characters. - Atlas's Shrug ~ BP: 1 from each teammate (wearer chooses HP, VP, or MP), 0 from wearer (can't be worn with no teammates)
Whenever the wearer's team causes damage (even to each other), an amount of money equivalent to damage caused appears in the wearer's pocket. Whenever the wearer takes damage, an equivalent amount of money disappears from the wearer's pocket. Whenever the wearer's teammates take damage (even from the wearer or each other), an equivalent amount of money disappears from their pockets and appears in the wearer's pocket. Teammates' money falling below zero in this manner counts as debt owed to the wearer, but the wearer's money cannot fall below zero from this badge's effects.