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Stat-Boosting Badges
Here again we must confront the difference between boosting an attack (or type of attack) and boosting the base stat that it draws from. If the base Attack Power stat is changed, this will generally have a greater effect due to changing pre-multiplication, for example with an attack that deals x2 +2 damage, if the Attack Power increases from 3 to 4, the damage changes from (6+2=)8 to (8+2=)10; if the attack overall is just given a +1 boost, then 8 would only become 9. The x2 multiplication generally replaces the concept of a correct action command in Paper Mario, while in the game any boosts from things like the Power Plus badge occurred post-multiplication, making for example the normal Ultra Hammer attack deal (3+1=)4 damage with a failed action command and (6+1=)7 with a successful one. So basically in Arpeggio terms you should look for the word "base" to find things that boost the stat pre-multiplication, while anything else is post-.
- HP Plus ~ BP: 5
The wearer's maximum HP increases by 5. This can exceed the player character maximum maximum of 100.
Wearing more than one copy will increase max HP by 5 for each copy worn. - VP Plus ~ BP: 5
The wearer's maximum VP increases by 5. This can exceed the player character maximum maximum of 100.
Wearing more than one copy will increase max VP by 5 for each copy worn. - MP Plus ~ BP: 5
The wearer's maximum MP increases by 5. This can exceed the player character maximum maximum of 100.
Wearing more than one copy will increase max MP by 5 for each copy worn. - Power Plus (Physical) ~ BP: 6
All physical attacks performed by the wearer will deal +1 damage. Magical and psychic attacks are unchanged.
Wearing more than one copy will increase physical damage by the number of copies worn. - Power Plus (Magical) ~ BP: 6
All magical attacks performed by the wearer will deal +1 damage. Physical and psychic attacks are unchanged.
Wearing more than one copy will increase magical damage by the number of copies worn. - Power Plus (Psychic) ~ BP: 6
All psychic attacks performed by the wearer will deal +1 damage. Physical and magical attacks are unchanged.
Wearing more than one copy will increase psychic damage by the number of copies worn. - Attack Plus ~ BP: 10
The wearer's base Attack Power increases by 1. This can exceed the player character maximum of 3.
Wearing more than one copy will increase Attack by the number of copies worn. - Magic Plus ~ BP: 10
The wearer's base Magic Power increases by 1. This can exceed the player character maximum of 4.
Wearing more than one copy will increase Magic by the number of copies worn. - Defend Plus ~ BP: 10
The wearer's base Defense Power increases by 1. This can exceed the player character maximum of 9.
Wearing more than one copy will increase Defense by the number of copies worn. - Brain Plus ~ BP: 10
The wearer's base Brain Power increases by 1. This can exceed the player character maximum of 5.
Wearing more than one copy will increase Brain by the number of copies worn. - Insane Plus ~ BP: 10
The wearer's base Brain Power decreases by 1. This can subceed the player character minimum of -5.
Wearing more than one copy will decrease Brain by the number of copies worn. - Strength Plus ~ BP: 10
The wearer's Strength field stat increases by 1. This can exceed the maximum of 9.
Wearing more than one copy will increase Strength by the number of copies worn. - Hand-Eye Plus ~ BP: 10
The wearer's Hand-Eye field stat increases by 1. This can exceed the maximum of 9.
Wearing more than one copy will increase Hand-Eye by the number of copies worn. - Platform Plus ~ BP: 10
The wearer's Platform field stat increases by 1. This can exceed the maximum of 9.
Wearing more than one copy will increase Platform by the number of copies worn. - Knowledge Plus ~ BP: 10
The wearer's Knowledge field stat increases by 1. This can exceed the maximum of 9.
Wearing more than one copy will increase Knowledge by the number of copies worn. - Clever Plus ~ BP: 10
The wearer's Clever field stat increases by 1. This can exceed the maximum of 9.
Wearing more than one copy will increase Clever by the number of copies worn. - Charisma Plus ~ BP: 10
The wearer's Charisma field stat increases by 1. This can exceed the maximum of 9.
Wearing more than one copy will increase Charisma by the number of copies worn. - Weight Plus ~ BP: 10
The wearer's Weight field stat increases by 1. This can exceed the maximum of 9.
Wearing more than one copy will increase Weight by the number of copies worn. - Featherweight ~ BP: 10
The wearer's Weight field stat decreases by 1. This cannot fall below 0.
Wearing more than one copy will decrease Weight by the number of copies worn, still with a minimum of 0. - Item Plus ~ BP: 5
One slot is added to the wearer's item inventory, allowing the wearer to carry 11 items instead of 10.
Wearing more than one copy adds a number of inventory slots equal to the number of copies worn. - Weapon Plus ~ BP: 10
One slot is added to the wearer's weapon inventory, allowing the wearer to carry 5 weapons instead of 4.
Wearing more than one copy adds a number of weapon slots equal to the number of copies worn. - Swordplayer ~ BP: 5
The wearer's Weapon Level in Swords counts as one stage higher while worn. No effect on a max (A) level.
Wearing more than one copy will increase Sword Weapon Level by a number of stages equal to the number of copies worn. - Axe Crazy ~ BP: 5
The wearer's Weapon Level in Axes counts as one stage higher while worn. No effect on a max (A) level.
Wearing more than one copy will increase Axe Weapon Level by a number of stages equal to the number of copies worn. - Lancelot ~ BP: 5
The wearer's Weapon Level in Lances counts as one stage higher while worn. No effect on a max (A) level.
Wearing more than one copy will increase Lance Weapon Level by a number of stages equal to the number of copies worn. - Take a Bow ~ BP: 5
The wearer's Weapon Level in Bows counts as one stage higher while worn. No effect on a max (A) level.
Wearing more than one copy will increase Bow Weapon Level by a number of stages equal to the number of copies worn. - Knife to See You ~ BP: 5
The wearer's Weapon Level in Knives counts as one stage higher while worn. No effect on a max (A) level.
Wearing more than one copy will increase Knife Weapon Level by a number of stages equal to the number of copies worn. - Whippersnapper ~ BP: 5
The wearer's Weapon Level in Whips counts as one stage higher while worn. No effect on a max (A) level.
Wearing more than one copy will increase Whip Weapon Level by a number of stages equal to the number of copies worn. - Shield Agent ~ BP: 5
The wearer's Weapon Level in Shields counts as one stage higher while worn. No effect on a max (A) level.
Wearing more than one copy will increase Shield Weapon Level by a number of stages equal to the number of copies worn. - Kick Some Booty ~ BP: 5
The wearer's Weapon Level in Boots counts as one stage higher while worn. No effect on a max (A) level.
Wearing more than one copy will increase Boot Weapon Level by a number of stages equal to the number of copies worn. - Gotta Hand It to You ~ BP: 5
The wearer's Weapon Level in Hand Weapons counts as one stage higher while worn. No effect on a max (A) level.
Wearing more than one copy will increase Hand Weapon Level by a number of stages equal to the number of copies worn. - Sure I Can ~ BP: 5
The wearer's Weapon Level in Shuriken counts as one stage higher while worn. No effect on a max (A) level.
Wearing more than one copy will increase Shuriken Weapon Level by a number of stages equal to the number of copies worn. - Saw Right Through You ~ BP: 5
The wearer's Weapon Level in Saws counts as one stage higher while worn. No effect on a max (A) level.
Wearing more than one copy will increase Saw Weapon Level by a number of stages equal to the number of copies worn. - Stick It to the Man ~ BP: 5
The wearer's Weapon Level in Sticks counts as one stage higher while worn. No effect on a max (A) level.
Wearing more than one copy will increase Stick Weapon Level by a number of stages equal to the number of copies worn.