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Electro Blooper Sheet
Basics
- Name: Electro Blooper
- Affinity: Fire
- XP: Always 19
Weapon Levels
- n/a
Support Levels
- n/a
Inventory
- 1)
- 2)
- 3)
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- Armor: None
- Money: None
Combat Stats
- HP: 50
- VP: 50
- MP: 0
- Attack Power: 4
- Magic Power: 1
- Defense Power: 0
- Brain Power: 2
Field Stats
- Strength: 6
- Hand-Eye: 2
- Platform: 9
- Knowledge: 2
- Clever: 2
- Charisma: 4
- Unique: Able to swim and breathe underwater.
- Weight: 6
Attacks
- Basic Attack: Floats above the target's head, then drops down onto them.
Weapons
- 1)
- 2)
- 3)
- 4)
Special Attacks
- Ink Spurt~ Attack: x1, VP: 1, Target: One
"Squirts ink in your face. Avoids damage from Electrification, Spikiness, etc." - Electric Charge~ Attack: +2, VP: 2, Target: One, 1st Turn: Electrified, 2nd Turn: Attack
"Simultaneously charges up extra power and becomes Electrified for protection."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
The second Blooper boss from Paper Mario. It employs a similar strategy to Huff N. Puff, generating an electric charge to protect itself whilst it prepares for a stronger attack. In the game, if you used something like Parakarry's Shell Shot to damage it while it was electrified, it would lose its charge, but I'd rather just throw it a bone here as that's nonstandard in Arpeggio (and frankly in the rest of Paper Mario).
Notes
- ~Flying