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Super Blooper Sheet
Basics
- Name: Super Blooper
- Affinity: Fire
- XP: Always 19
Weapon Levels
- n/a
Support Levels
- n/a
Inventory
- 1)
- 2)
- 3)
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- Armor: None
- Money: None
Combat Stats
- HP: 70
- VP: 70
- MP: 0
- Attack Power: 5
- Magic Power: 1
- Defense Power: 0
- Brain Power: 3
Field Stats
- Strength: 8
- Hand-Eye: 2
- Platform: 9
- Knowledge: 2
- Clever: 2
- Charisma: 5
- Unique: Able to swim and breathe underwater.
- Weight: 8
Attacks
- Basic Attack: Floats above the target's head, then drops down onto them.
Weapons
- 1)
- 2)
- 3)
- 4)
Special Attacks
- Ink Spurt~ Attack: x1, VP: 1, Target: One
"Squirts ink in your face. Avoids damage from Electrification, Spikiness, etc." - Super Double Bloop~ Attack: x2, Hits: 2, VP: 1, Target: One, 1st Turn: Charge, 2nd Turn: Attack
"Charges up and turns an angry red color, then the next turn deals two solid bloops of 10 damage each." - The Nanny~ VP: 2, Spawns two Blooper Babies into the battle
"A close-up on its struggling face, then out pop two babies from below. Those things leech HP like there's no tomorrow."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
The third and final Blooper boss from Paper Mario, and a doozy. Its HP and Attack are bad enough, but when it gives birth to Blooper Babies, watch out—they'll drain your HP like crazy, and they don't automatically drop when the big one dies. The babies seem to make it Paper Mario's version of a Blooper Nanny.
Notes
- ~Flying
Super Blooper | Blooper Baby