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Tuff Puffs Sheet
Basics
- Name: Tuff Puffs
- Affinity: Earth
- XP: 0
Weapon Levels
- n/a
- Items: None
- Armor: None
Combat Stats
- HP: 1 Each
- VP: 0
- MP: 0
- Attack Power: 2
- Magic Power: 1
- Defense Power: 0
- Brain Power: 1
Field Stats
- Strength: 2
- Hand-Eye: 1
- Platform: 9
- Knowledge: 1
- Clever: 1
- Charisma: 1
- Unique: n/a
- Weight: 1
Attacks
- Basic Attack: All Tuff Puffs swarm and squeeze the target, hitting once plus additional hits for the number of Tuff Puffs divided by 5 (rounded down, minimum 1).
Weapons
- None
Special Attacks
- None
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder x0
- Poison --
- Plant --
Information
The pieces of Huff N. Puff that break off when you attack him and take on a life of their own. But they exist only to serve him and ultimately he wants to reabsorb them. The best strategy is to smack Huff hard and then use a multitarget attack to clear out all the Tuff Puffs except for the ones generated by that very multitarget attack; rinse and repeat. The Tuff Puff swarm attacks as one, naturally acting before Huff N. Puff in a turn so that they can get an attack in before he reabsorbs them. There was a limit of 10 Tuff Puffs at a time in Paper Mario, causing any further to fall offscreen and leave Huff unable to eat them; consider lifting this limit in Arpeggio if you want the fight to be... tuffer. Also in the game, there were two different sizes of Tuff Puffs, and the bigger size healed Huff by 2 when eaten even though it still only had 1 HP; this allowed for more than 10 HP's worth of Tuff Puffs to exist at once without exceeding the 10 limit. I've written it as all of them being worth 1 to simplify the math, but do what you like.
Notes
- ~Flying
- ~All Tuff Puffs on the field attack as one swarm, but each is separately targetable
- ~All Tuff Puffs automatically die when Huff N. Puff dies
Huff N. Puff | Tuff Puffs