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Fuzz Sheet
Basics
- Name: Fuzz Core and Fuzzes
- Affinity: Ice
- XP: 11
Weapon Levels
- n/a
- Items: Missile, Cotton Fuzzy, Boo's Sheet, Copy Flower, Levity Gourmet Marshmallows, Featherweight Badge
- Armor: None
Combat Stats
- HP: 10 (Core), 8 (Fuzzes)
- VP: 0
- MP: 0
- Attack Power: 1
- Magic Power: 1
- Defense Power: 0
- Brain Power: 1
Field Stats
- Strength: 1
- Hand-Eye: 4
- Platform: 9
- Knowledge: 9
- Clever: 2
- Charisma: 8
- Unique: n/a
- Weight: 1
Attacks
- Basic Attack: When the Core is present, the whole mess floats into the target for a single hit. If the Core is dead but outer Fuzzes remain, each Fuzz gets its own separate action to float into a target of its choice.
Weapons
- None
Special Attacks
- None
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind +2
- Fire --
- Thunder --
- Poison --
- Plant --
Information
Apparently, the spirit of a Gaudi, though it looks nothing like one, more resembling dandelion fluff. A central ball of this, the Fuzz Core, is orbited by five smaller versions just called Fuzzes. They float up and down in narrow corridors, blocking your path. But since they're so fluffy, they don't hurt much. They're only seen near the end of the Labyrinth proper, right before it turns into the Waterway.
Notes
- ~Flying
- ~There are six total body parts that count as separate targets, the Fuzz Core and the five outer Fuzzes, which spin around the Core. Due to the spinning, attacks targeting any of these possible targets will, after their initial accuracy calculation, have a 50% chance of hitting a different one of these possible targets instead (chosen at random with an equal chance of each). If the Core dies while any outer Fuzzes remain, remaining outer Fuzzes at that point essentially become completely separate enemies and there is no longer any chance to hit the wrong one, but each gets a separate action per turn (whereas before the whole mess just got one simultaneous action). Fieldwide multitarget attacks will damage all parts of the Fuzz at once with no chance of doing anything unusual, while Successive multitarget attacks will initially send one hit at each target, each of which must then be separately run through the possibility of hitting the wrong part. Multiple-hit attacks run the possibility separately for each hit; if any one part dies in the middle of a multiple-hit attack, it is still treated as a viable target until the attack ends, but if it was already dead before the attack was initiated, it is not included as a possible target. This all applies to psychic attacks as well (though PK Thunder's randomization works as it normally does with no further complications).