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Mannan Sheet
Basics
- Name: Mannan
- Affinity: Plant
- XP: 4
Weapon Levels
- n/a
- Items: Missile, Spite Pouch, Boo's Sheet, Superguard Badge
- Armor: None
Combat Stats
- HP: 11
- VP: 0
- MP: 0
- Attack Power: 3
- Magic Power: 1
- Defense Power: 0
- Brain Power: 1
Field Stats
- Strength: 1
- Hand-Eye: 1
- Platform: 1
- Knowledge: 1
- Clever: 1
- Charisma: 1
- Unique: n/a
- Weight: 3
Attacks
- Basic Attack: Does nothing, inflicting no damage.
Weapons
- None
Special Attacks
- None
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
A white thing with red eyes, vaguely in the shape of a gravestone but with stubby little arms. Mannans don't move or do much of anything until attacked. When shot, they spit out a red energy ring that flies forward at an increasing speed, but they can't change which direction they're facing, so if you shoot them from behind they can't hurt you. Once defeated, they turn black and their eyes turn white, and they become background objects. In this state they have a mouth with drool coming out, and they appear to have frizzy hair. In Arpeggio, I've rendered them as being pure counterattackers.
Notes
- Mannans will not attack during the Enemy Phase. Instead, whenever a Mannan takes damage, it automatically, regardless of turn order or having acted previously, attacks the person who inflicted the damage, by firing a ring of red energy. This won't occur if the Mannan is Paralyzed or the like, nor will it fire after taking damage from being Poisoned or the like, and multiple-hit attacks only cause it to fire once.