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Nip Sheet
Basics
- Name: Nip
- Affinity: Thunder
- XP: 18
Weapon Levels
- n/a
- Items: POW Block, Earth Quake, Science Meal, Jelly Sandwich, Forcefield Generator, S.E.P. Field Generator, Seismologist Badge
- Armor: None
Combat Stats
- HP: 40
- VP: 200
- MP: 0
- Attack Power: 3
- Magic Power: 1
- Defense Power: 0
- Brain Power: 2
Field Stats
- Strength: 6
- Hand-Eye: 6
- Platform: 5
- Knowledge: 5
- Clever: 6
- Charisma: 6
- Unique: Able to conjure large green blocks out of nowhere, but only from the undersides of ceilings.
- Weight: 3
Attacks
- Basic Attack: Bites the target.
Weapons
- None
Special Attacks
- Precipitation~ Attack: 1, Hits: 6, VP: 1, Target: Random (Including Nobody)
"Jumps and stomps repeatedly, conjuring six dead Ersatznips in the air at random, which might land on opponents." - Pummel~ Attack: x2, VP: 3, Target: All
"Jumps and stomps hard, conjuring a row of blocks above the opposing team that falls on them." - Brunch~ Heal: 10HP, VP: 10, Target: One
"Jumps and stomps, conjuring a sandwich that falls into the target's mouth when they look up, healing them somewhat."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
A red Ersatznip that, unlike its green kin, is able to open its mouth, and will bite for its basic attack. In addition to this, it's stronger, can heal itself with sandwiches, and drops dead Ersatznips instead of blocks for one of its attacks; these dead Ersatznips can be revived with moves like PK VimUp, so be extra wary when a Nip is paired with another enemy that knows such a move. In Dr. Zeus, it still only dropped blocks, but would jump toward an approaching player instead of away, in order to bite them.
Notes
- ~An Nip will appear standing on a floating platform which will have a height ranging from 3 to 8, requiring as much Platform in order to reach it with melee attacks. There is room on the platform for more than one character, though, so any players who can climb up are free to remain there for the rest of the battle. The Nip itself cannot fly, but won't be hit by earthquakes due to the platform not being connected to the ground; earthquakes performed on the platform will only hit anyone on it, not anybody else. If multiple Nips appear in the same battle, each will have its own separate platform, likely all at different heights, but players can jump from one platform to another, needing only the difference between their heights in Platform to do so, all of which can be done in one turn before attacking.