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Shelephant Sheet
Basics
- Name: Shelephant
- Affinity: Plant
- XP: 55
Weapon Levels
- n/a
- Items: Water Pathogen, Peanut, Cape Feather, Hoohoo Blend, Pizza Slice, Armorfiend Badge
- Armor: Shelephant Shell
Combat Stats
- HP: 200
- VP: 200
- MP: 0
- Attack Power: 2
- Magic Power: 1
- Defense Power: 0 (2)
- Brain Power: 2
Field Stats
- Strength: 2
- Hand-Eye: 2
- Platform: 1
- Knowledge: 9
- Clever: 2
- Charisma: 3
- Unique: Able to breathe underwater (but not swim).
- Weight: 5 (6)
Attacks
- Basic Attack: Slaps the target with its trunk.
Weapons
- Water Tome, Poison Tome
Special Attacks
- Bubble Combo~ Attack: x1, Hits: 4, VP: 2, Target: One to Four, Element: Water (1st 3 Hits), Poison (4th Hit), Accuracy: 50%, Ailment (4th Hit): Poison, Turns: 4, Chance: 50%
"Blows out three water bubbles and then a poison bubble from its trunk. They may drift into opponents."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -- (x0)
- Ice -- (x0)
- Water -- (x0)
- Wind -- (x0)
- Fire -- (x0)
- Thunder -- (x0)
- Poison -- (x0)
- Plant -- (x0)
Information
An orange creature with the head and front legs of an elephant but the rear body of a snail, with a purple, cubical snail shell on its back. It's a slow, defensive tank of an enemy, not much concerned with inflicting damage due to its shell making it immune to Elemental attacks of all kinds and generally reducing damage. Even without the shell, it has massive amounts of HP, but if you do manage to kill it, it's worth a lot of XP. I originally came up with this enemy based purely on the name pun while writing fake Smash trophy descriptions, and was then forced to draw it; since I couldn't figure out how to animate it turning around, it could only do so whilst off-camera.
Notes
- ~Acts as though perpetually Slow, but is immune to Slowness (Fastness causes it to act once per turn)
- ~If only Shelephants exist in the enemy team, Running Away will have a 100% success rate