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Aquamarine Sheet
Basics
- Name: Aquamarine
- Affinity: Poison
- XP: 21
Weapon Levels
- n/a
- Items: Forcefield Generator, S.E.P. Field Generator, Shooting Star, Aqua Ring Badge
- Armor: None
Combat Stats
- HP: 20
- VP: 20
- MP: 20
- Attack Power: 2
- Magic Power: 1
- Defense Power: 0
- Brain Power: 3
Field Stats
- Strength: 1
- Hand-Eye: 7
- Platform: 9
- Knowledge: 6
- Clever: 5
- Charisma: 8
- Unique: Standard Gem abilities minus weapon conjuration; and minor hydrokinesis allowing her to form water wings for flight.
- Weight: 1
Attacks
- Basic Attack: Kicks the target.
Weapons
- Ribbon Wand, Gem Destabilizer, Gem Rejuvenator
Special Attacks
- Careless Toss~ Attack: Long Fall, VP: 1, Target: One to All, Exempt: Flying, Weapon: Ribbon Wand
"After immobilizing targets with the Ribbon Wand, tosses them high in the air for Long Fall damage." - Teardrop Tantrum~ Attack: x1, VP: 1, Target: One, Element: Water
"Briefly reshapes her water wings into a fist to punch the target for water damage."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water -2
- Wind --
- Fire --
- Thunder +2
- Poison x0
- Plant --
Information
One of the smallest types of Gems seen in Steven Universe, and yet one of the highest-ranking. This doesn't seem to be on the merit of their personal power, as apart from Lapis-like water wings, they don't seem to have a lot of natural abilities. They do have cunning intellects, and are generally armed with a special weapon called a Ribbon Wand, which is quite overpowered, allowing them to instantly immobilize multiple targets at once, no matter how powerful. If the players have no psychic attacks to get around this physical immobility, they would find themselves quite helpless, much like what happened in the show. But this leaves an Aquamarine as kind of a one-trick pony.
Notes
- ~Flying