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Charmander Sheet
Basics
- Name: Charmander
- Affinity: Wind
- XP: 6
Weapon Levels
- n/a
- Items: Oran Berry, Charcoal, Firium Z, Propeller Hat, Flyinium Z, Charizardite X, Charizardite Y, Flamethrower Badge
- Armor: None
Combat Stats
- HP: 10
- VP: 10
- MP: 5
- Attack Power: 1
- Magic Power: 1
- Defense Power: 0
- Brain Power: 1
Field Stats
- Strength: 3
- Hand-Eye: 3
- Platform: 3
- Knowledge: 3
- Clever: 2
- Charisma: 4
- Unique: Its tail flame can set things on fire or provide light.
- Weight: 1
Attacks
- Basic Attack: Scratches the target.
Weapons
- None
Special Attacks
- Growl~ Ailment: Attack -1, VP: 5, Turns: 5, Target: One, Accuracy: 100%
"Growls threateningly to intimidate the target into lowering its attack." - Ember~ Attack: x1, VP: 1, Target: One, Element: Fire, Ailment: Burn, Turns: 2, Chance: 25%
"Tosses a few hot embers at the target for fire damage. It may leave the target with a burn." - Smokescreen~ Ailment: Dizzy, VP: 2, Turns: 5, Target: One, Accuracy: 100%
"Blows smoke in the target's face, which has a similar effect to dizziness, decreasing their accuracy."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth +2
- Ice -2
- Water +2
- Wind --
- Fire -2
- Thunder --
- Poison --
- Plant -2
Information
Probably the most popular Gen I starter, reflected in Charizard's two options for Mega Evolution and retention in Smash 4. As a Charmander, it's not yet part Flying type. In all three stages, the flame on the end of its tail represents its life force; since death and revival is common in Arpeggio, you could have fun pointing out when the flame goes out and reignites. Charmeleon and Charizard would likely have a Fire Affinity, but Charmander's a little tamer.
Notes
- ~When in the Danger Zone, its Fire-type attacks deal +2 damage