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Chespin Sheet
Basics
- Name: Chespin
- Affinity: Earth
- XP: 6
Weapon Levels
- n/a
- Items: Oran Berry, Miracle Seed, Grassium Z, Sticky Barb, Solarbeam Badge
- Armor: None
Combat Stats
- HP: 10
- VP: 10
- MP: 5
- Attack Power: 1
- Magic Power: 1
- Defense Power: 0
- Brain Power: 1
Field Stats
- Strength: 4
- Hand-Eye: 2
- Platform: 3
- Knowledge: 3
- Clever: 3
- Charisma: 3
- Unique: Able to induce rapid growth in plant life.
- Weight: 1
Attacks
- Basic Attack: Tackles the target.
Weapons
- None
Special Attacks
- Growl~ Ailment: Attack -1, VP: 5, Turns: 5, Target: One, Accuracy: 100%
"Growls threateningly to intimidate the target into lowering its attack." - Vine Whip~ Attack: x1, VP: 1, Target: One, Element: Plant
"Extends a pair of vines and whips the target with them for Plant-type damage." - Rollout~ Attack: x1 (Consecutive: Previousx2, Max Times: 5), VP: 3, Target: One, Element: Earth, User can't change action until 5 hits, a miss, or being rendered unable to act, any of which break the doubling chain
"The user rolls itself like a rock at the target for five turns in a row, doubling its power each time."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -2
- Ice +2
- Water -2
- Wind +2
- Fire +2
- Thunder -2
- Poison +2
- Plant -2
Information
The Grass starter for Gen VI, which eventually becomes Grass/Fighting. It's notably roundish and gets Rollout even at this early stage. I always considered Spiky Shield a bit of a signature move for these guys, even if other Pokémon learn it. I do love the last stage's name, Chesnaught.
Notes
- ~When in the Danger Zone, its Plant-type attacks deal +2 damage