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Fennekin Sheet
Basics
- Name: Fennekin
- Affinity: Poison
- XP: 6
Weapon Levels
- n/a
- Items: Oran Berry, Charcoal, Firium Z, Thinking Cap, Psychium Z, Flamethrower Badge
- Armor: None
Combat Stats
- HP: 10
- VP: 10
- MP: 5
- Attack Power: 1
- Magic Power: 1
- Defense Power: 0
- Brain Power: 1
Field Stats
- Strength: 2
- Hand-Eye: 2
- Platform: 3
- Knowledge: 4
- Clever: 4
- Charisma: 3
- Unique: Conjures fire, burning things down or lightning things up.
- Weight: 1
Attacks
- Basic Attack: Scratches the target.
Weapons
- Stick, Magic Wand
Special Attacks
- Tail Whip~ Ailment: Defense -1, VP: 5, Turns: 5, Target: One, Accuracy: 100%
"Lightly whips the target with its tail, decreasing the target's defense." - Ember~ Attack: x1, VP: 1, Target: One, Element: Fire, Ailment: Burn, Turns: 2, Chance: 25%
"Tosses a few hot embers at the target for fire damage. It may leave the target with a burn." - Howl~ Benefit: Attack +1, VP: 5, Turns: 5, Target: Self
"A motivational howl that gets the user pumped up for battle."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth +2
- Ice -2
- Water +2
- Wind --
- Fire -2
- Thunder --
- Poison --
- Plant -2
Information
A fire fox serving as the Gen VI Fire starter. When it evolves, it gains the Psychic type and a stick wielded like a magic wand. Since psychic and magic are different in Arpeggio, it would probably count more as psychic with just a magic wand visual theme, but you could also give it magical spells.
Notes
- ~When in the Danger Zone, its Fire-type attacks deal +2 damage