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Mudkip Sheet
Basics
- Name: Mudkip
- Affinity: Water
- XP: 6
Weapon Levels
- n/a
- Items: Oran Berry, Spirit Water, Waterium Z, Hard Stone, Rockium Z, Swampertite, Surf Badge
- Armor: None
Combat Stats
- HP: 10
- VP: 10
- MP: 5
- Attack Power: 1
- Magic Power: 1
- Defense Power: 0
- Brain Power: 1
Field Stats
- Strength: 4
- Hand-Eye: 3
- Platform: 2
- Knowledge: 3
- Clever: 3
- Charisma: 3
- Unique: Able to swim and breathe underwater.
- Weight: 1
Attacks
- Basic Attack: Tackles the target.
Weapons
- None
Special Attacks
- Growl~ Ailment: Attack -1, VP: 5, Turns: 5, Target: One, Accuracy: 100%
"Growls threateningly to intimidate the target into lowering its attack." - Water Gun~ Attack: x1, VP: 1, Target: One, Element: Water
"Squirts water at the target. The user is hurt by Electrification, but not other forms of contact damage." - Mud-Slap~ Attack: x1, VP: 2, Target: One, Element: Earth, Ailment: Dizzy, Turns: 1, Chance: 100%
"Slaps mud in the target's face, disorienting them enough to equate to Dizziness."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice -2
- Water -2
- Wind --
- Fire -2
- Thunder +2
- Poison --
- Plant +2
Information
A memetic Water starter from Gen III. When it evolves, it becomes Water/Ground type, making it immune to Electric, one of its prior main weaknesses; here, though, it's still at that prior, pure Water stage, although it does get Mud-Slap. Like the other Gen III starters, Swampert can Mega Evolve, turning its arms enormous. In one of Hegel's RPGs, "Mudkips" were used in place of "medkits" as healing items.
Notes
- ~When in the Danger Zone, its Water-type attacks deal +2 damage