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Totodile Sheet
Basics
- Name: Totodile
- Affinity: Fire
- XP: 6
Weapon Levels
- n/a
- Items: Oran Berry, Spirit Water, Waterium Z, Surf Badge
- Armor: None
Combat Stats
- HP: 10
- VP: 10
- MP: 5
- Attack Power: 1
- Magic Power: 1
- Defense Power: 0
- Brain Power: 1
Field Stats
- Strength: 4
- Hand-Eye: 2
- Platform: 3
- Knowledge: 3
- Clever: 3
- Charisma: 3
- Unique: Able to swim and breathe underwater.
- Weight: 1
Attacks
- Basic Attack: Scratches the target.
Weapons
- None
Special Attacks
- Leer~ Ailment: Defense -1, VP: 5, Turns: 5, Target: One, Accuracy: 100%
"Leers threateningly to intimidate the target into lowering its defense." - Water Gun~ Attack: x1, VP: 1, Target: One, Element: Water
"Squirts water at the target. The user is hurt by Electrification, but not other forms of contact damage." - Rage~ Attack: x1, VP: 1, Target: One, After using Rage, the user receives an automatic Charge of 2 whenever damaged, and Charges aren't lost if Rage is used again, powering it up and remaining such that they can stack, but are lost normally if anything other than Rage is used; Charges applied by other means follow these rules as well
"A Pokémon technique that, when used consecutively, gets stronger any time the user is damaged, with no upper limit."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice -2
- Water -2
- Wind --
- Fire -2
- Thunder +2
- Poison --
- Plant +2
Information
My starter Pokémon of choice, the Water type from Gen II. It remains a pure Water crocodilian as it evolves into Croconaw and then Feraligatr, but its simplicity is part of my attraction to it. Ash's Totodile was famous for being so energetic that it was constantly dancing. I've weakened Rage's power boost from x2 to +2 but given it no upper limit, making it more in line with Paper Mario's style.
Notes
- ~When in the Danger Zone, its Water-type attacks deal +2 damage