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Turtwig Sheet
Basics
- Name: Turtwig
- Affinity: Plant
- XP: 6
Weapon Levels
- n/a
- Items: Oran Berry, Miracle Seed, Grassium Z, Hard Stone, Rockium Z, Solarbeam Badge
- Armor: None
Combat Stats
- HP: 10
- VP: 10
- MP: 5
- Attack Power: 1
- Magic Power: 1
- Defense Power: 1
- Brain Power: 1
Field Stats
- Strength: 4
- Hand-Eye: 2
- Platform: 2
- Knowledge: 4
- Clever: 3
- Charisma: 3
- Unique: Able to induce rapid growth in plant life.
- Weight: 1
Attacks
- Basic Attack: Tackles the target.
Weapons
- None
Special Attacks
- Withdraw~ Benefit: Defense +1, VP: 5, Turns: 5, Target: Self, Element: Water
"Withdraws into its shell, increasing its defense for a while." - Absorb~ Attack: x1, VP: 1, Target: One, Element: Plant, Drains half HP
"A Grass-type technique that absorbs some of the target's energy."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -2
- Ice +2
- Water -2
- Wind +2
- Fire +2
- Thunder -2
- Poison +2
- Plant -2
Information
A Grass-type Gen IV starter based on the turtle that holds the world on its back. When it evolves, it becomes Grass/Ground. Like Squirtle, I gave it a Defense point to reflect its turtliness, so it only gets two attacks. Orphic Okapi observed that an anagram of "turtwig" is "rugtwit."
Notes
- ~When in the Danger Zone, its Plant-type attacks deal +2 damage