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Dark Phantom Embones Sheet
Basics
- Name: Dark Phantom Embones
- Fusers: Phantom Ember, Dark Bones
- Affinity: Thunder » Thunder | Poison
- XP: 55 » 22 + 33
Weapon Levels
- Axe: C » E + C
- Knife: C » E + C
- Other: E
- Items: Fire Burst, Fire Flower, Fire Element Ghost, Fire Pathogen, Charcoal, Whacka Bump, Earth Quake, Fire Healer Badge, Secure Pouch Badge
- Armor: None
Combat Stats
- HP: 32 » 12 + 20
- VP: 45 » 25 + 20
- MP: 0 » 0 + 0
- Attack Power: 11 » 6 + 5
- Magic Power: 2 » 1 + 1
- Defense Power: 2 » 0 + 2
- Brain Power: 5 » 3 + 2
Field Stats
- Strength: 8 » 3 + 5
- Hand-Eye: 6 » 2 + 4
- Platform: 11 » 6 + 5
- Knowledge: 5 » 4 + 1
- Clever: 5 » 4 + 1
- Charisma: 7 » 6 + 1
- Unique: Can survive in extremely high temperatures.
- Weight: 5 » 1 + 4
Attacks
- Basic Attack: Throws a flaming bone at the target for Fire-type damage.
Weapons
- Flameo Tome, Short Axe, Super Hammer, Stiletto, Dagger
Special Attacks
- Dancing Flame~ Attack: x1, VP: 1, Target: One, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
"Spits a fireball that flies back and forth before colliding with the target." - Flame Spew~ Attack: x1, VP: 3, Target: All, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
"Takes a deep breath and spews flames all over the opposing team." - Construction Project~ VP: 4, Builds a Dry Bones, which joins the battle
"Tosses bones into a pile until a Dry Bones is created." - Zombie Revival~ Heal: Full HP, VP: 0, Target: Self (Dead), 1st Turn: Shake, 2nd Turn: Revive
"Shakes ominously one turn, then rises from the grave next turn, ready to fight some more."
Psychic Attacks
- PK Fire α~ Attack: x2, VP: 3, Target: All, Element: Fire, Ailment: Burn, Turns: 2, Chance: 25%
Magical Attacks
- None
Elemental Modifiers
- Earth +2 » +2 | --
- Ice +2 » +2 | --
- Water +2 » +2 | --
- Wind -- » -- | --
- Fire -2 » x0 | +2
- Thunder x0 » -- | x0
- Poison VP » x0 | x0
- Plant -2 » -2 | --
Information
A Phantom Ember fused with a Dark Bones. The combination of the blue bones and the green fire makes for probably the coolest version of the Ghost Rider look, which is appropriate as it's the strongest Ember and the strongest Bones. Luckily, it can only build Dry Bones, not more Dark Bones, but still, take advantage of its three Elemental weaknesses if you can.
Notes
- ~Made of Fire
- ~Flying
- ~Upon death, it collapses into a pile of smoldering bones that can still be targeted by attacks, but further damage to the pile has no practical effect. As a pile, it can only use its Zombie Revival attack, which it can't use when it's still alive. If the pile is hit by an Earth-, Ice-, or Water-type attack, or if the living Dark Phantom Embones is killed by one, then it dissolves into ash and can no longer be revived by any means. XP is only awarded for fully killing it like this, but if only still-collapsed piles remain on the enemy team, then the players can choose to end the battle and receive XP from anything else they had killed. The Dark Phantom Embones will shortly revive in the field and attempt to reengage them in battle.