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Elitest Elitist Sheet
Basics
- Name: Elitest Elitist
- Fusers: Elite Octoomba, Elite Troopea, Elite X-Naut, Elite Wizzerd
- Affinity: Fire » Fire | Thunder | Fire | Poison
- XP: 83 » 13 + 20 + 21 + 29
Weapon Levels
- n/a
- Items: Star Bit, Mushroom, Inky Sauce, Watermelon, Woohoo Blend, Hoohoo Blend, Chuckle Blend, Teehee Blend, Chuckola Cola, Spirit Water, Life Shroom, Power Punch, 1-Up Ultra, Super Shroom, Shooting Star, Stopwatch, Ultra Shroom, Jammin' Jelly, Rockium Z, Magium Z, Antigravity Badge, Water Healer Badge, Insurgent Badge, Magic Plus Badge
- Armor: Elite Shell
Combat Stats
- HP: 38 » 7 + 9 + 10 + 12
- VP: 92 » 15 + 25 + 10 + 42
- MP: 42 » 0 + 0 + 0 + 42
- Attack Power: 19 » 3 + 3 + 5 + 8
- Magic Power: 11 » 1 + 1 + 1 + 8
- Defense Power: 6 (8) » 0 + 0 + 1 + 5 (0 + 2 + 1 + 5)
- Brain Power: 12 » 2 + 1 + 4 + 5
Field Stats
- Strength: 15 » 2 + 3 + 5 + 5
- Hand-Eye: 19 » 2 + 3 + 5 + 9
- Platform: 19 » 7 + 4 + 5 + 3
- Knowledge: 19 » 4 + 3 + 3 + 9
- Clever: 15 » 2 + 3 + 2 + 8
- Charisma: 17 » 2 + 5 + 3 + 7
- Unique: Able to survive in the vacuum of space and, if it still has its shell, to shell-spin like most Koopas.
- Weight: 13 » 2 + 4 + 3 + 4
Attacks
- Basic Attack: Tickles the target.
Weapons
- Wizzerd Gloves
Special Attacks
- Hard Rock~ Attack: x1, Hits: 2, VP: 1, Target: One to Two, Element: Earth
"Spits out two rocks in one turn. Avoids damage from Electrification, Spikiness, etc." - Downpour~ Heal: 10HP, VP: 5, Target: All, Element: Water
"Releases a spout of water that heals its party." - 1-Up Spurt~ Heal: 10HP (Revive), VP: 5, Target: One, Element: Water
"Revives one fallen ally to 10HP." - Potion Commotion~ Benefit: Attack +2, VP: 2, Turns: 2, Target: Self
"Drinks a potion that beefs up its Attack Power. They all carry these around." - Laser~ Attack: x1 [X], VP: 3, Target: One
"Uses its mechanical components to fire a green laser beam that pierces defenses."
Psychic Attacks
- None
Magical Attacks
- Lightning Storm~ Attack: x1, MP: 3, Target: All, Element: Thunder
"Attacks all opponents with magical bolts of lightning." - Power Up~ Benefit: Magic +2, MP: 2, Turns: 2, Target: Self
"Briefly boosts its magical power." - Attack Up~ Benefit: Attack +2, MP: 2, Turns: 2, Target: Self
"Uses magic to briefly boost its physical attacking power." - Defense Up~ Benefit: Defense +3, MP: 3, Turns: 2, Target: Self
"Uses magic to briefly boost its defenses." - Gone~ Benefit: Invisible, VP: 2, Turns: 2, Target: Self
"Briefly turns itself invisible to avoid attacks." - Shifty~ Benefit: Dodgy, VP: 2, Turns: 2, Target: Self
"Uses magic to briefly make itself Dodgy." - Electrocute~ Benefit: Electrified, VP: 2, Turns: 2, Target: Self
"Uses magic to briefly give itself an electrical charge." - Heal~ Heal: 10HP, MP: 10, Target: Self
"Uses magic to restore its HP." - Duplicate~ MP: 3, Creates three illusory copies of itself
"Creates three illusory copies of itself, hiding amongst them. They vanish if attacked."
Elemental Modifiers
- Earth -2 » -- | -2 | -- | --
- Ice -- » -- | -- | -- | --
- Water -2 » -- | -2 | -- | --
- Wind -- » -- | -- | -- | --
- Fire -- » -- | -- | -- | --
- Thunder +2 » -- | +2 | -- | --
- Poison -- » -- | -- | -- | --
- Plant -2 » -- | -2 | -- | --
Information
A fusion of one of every enemy with "Elite" in its name: Elite Octoomba, Elite X-Naut, Elite Troopea, and Elite Wizzerd. All four of them being mid- to postgame enemies, this thing is an utter beast. It flies, has high defenses, can power itself up in multiple ways, and can revive fallen teammates.
Notes
- ~Flying