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Kleptomaniac Sheet
Basics
Weapon Levels
- Knife: D » E + D
- Hand: D » E + D
- Shuriken: D » E + D
- Other: E
- Items: Wing Cap, Vanish Cap, Stone Cap, Hot Drumstick, Egg, Vampire Bunny, Honey Possum, Mistletoe Seed, Fright Mask, Steal Badge, Item Plus Badge
- Armor: None
Combat Stats
- HP: 10 » 5 + 5
- VP: 20 » 10 + 10
- MP: 0 » 0 + 0
- Attack Power: 3 » 1 + 2
- Magic Power: 2 » 1 + 1
- Defense Power: 0 » 0 + 0
- Brain Power: 4 » 2 + 2
Field Stats
- Strength: 5 » 2 + 3
- Hand-Eye: 12 » 7 + 5
- Platform: 13 » 9 + 4
- Knowledge: 8 » 5 + 3
- Clever: 11 » 7 + 4
- Charisma: 9 » 6 + 3
- Unique: n/a
- Weight: 6 » 3 + 3
Attacks
- Basic Attack: Claws the target.
Weapons
- None
Special Attacks
- Maniac~ Attack: x1, VP: 1, Target: One, Steals one item or weapon (100% chance)
"Swoops down and swipes one of your items or weapons. It'll try to fly off with it afterward."
Psychic Attacks
- PK Magnet α~ Attack: x1 to VP [/], VP: 0, Target: One, Drains VP
Magical Attacks
- None
Elemental Modifiers
- Earth -- » -- | --
- Ice -- » -- | --
- Water -- » -- | --
- Wind +2 » +2 | --
- Fire -- » -- | --
- Thunder -- » -- | --
- Poison -- » -- | --
- Plant -- » -- | --
Information
A Klepto (the vultures who like to steal Mario's hat) fused with a Bandit. Since the Klepto's stealing attack was objectively better than the Bandit's, the fusion just uses that one. The Klepto also contributes flight, but the combined stats only matter so much since the fusion will run away after it swipes something.
Notes
- ~Flying
- ~Will try to make a thieving first strike in the field, and in battle will Run Away once it's stolen something