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Rainbow Magikoopa Sheet
Basics
- Name: Rainbow Magikoopa
- Fusers: Purple Magikoopa, Orange Magikoopa, Green Magikoopa
- Affinity: Poison » Poison | Poison | Poison
- XP: 60 » 20 + 20 + 20
Weapon Levels
- n/a
- Items: Witch's Broom, Super Shroom, 1-Up Shroom, Life Shroom, Ultra Shroom, Boo's Sheet, Volt Shroom, Small Coca-Cola, Iced Tea, Poison Shroom, Spirit Water, Hard Stone, Poison Barb, Rainbow Star, Aura Saver Badge, Lazy Star Badge, Pity Star Badge
- Armor: Rainbow Magikoopa Robe (Defense: 9 against Magic, HP: 90)
Combat Stats
- HP: 33 » 11 + 11 + 11
- VP: 0 » 0 + 0 + 0
- MP: 75 » 25 + 25 + 25
- Attack Power: 3 » 1 + 1 + 1
- Magic Power: 6 » 2 + 2 + 2
- Defense Power: 0 » 0 + 0 + 0
- Brain Power: 6 » 2 + 2 + 2
Field Stats
- Strength: 6 » 2 + 2 + 2
- Hand-Eye: 12 » 4 + 4 + 4
- Platform: 27 » 9 + 9 + 9
- Knowledge: 18 » 6 + 6 + 6
- Clever: 15 » 5 + 5 + 5
- Charisma: 15 » 5 + 5 + 5
- Unique: n/a
- Weight: 9 » 3 + 3 + 3
Attacks
- Basic Attack: Slaps the target.
Weapons
- Magikoopa Rod
Special Attacks
- None
Psychic Attacks
- None
Magical Attacks
- Shape Shot~ Attack: x2 [/], MP: 1, Target: One
"Fires a burst of magic in the form of brightly colored, swirling shapes. It pierces Defense." - Single Heal~ Heal: 8HP, MP: 4, Target: One
"Heals a single target by 8 HP." - Group Heal~ Heal: 4HP, MP: 4, Target: All
"Heals itself and all of its allies by 4 HP." - Single Fix~ MP: 1, Target: One, Removes all Status Problems
"Gets rid of the status problems of the target." - Group Fix~ MP: 2, Target: All, Removes all Status Problems
"Gets rid of the status problems of itself and all of its allies." - Tortoise Race~ Benefit: 2 HP Trickle, MP: 2, Turns: 5, Target: One
"Casts a spell that slowly maintains the target's vitality." - Invigorate~ Heal: 8VP, MP: 4, Target: One
"Restores 8 VP to a single target." - Magic 8 Ball~ Heal: 8MP, MP: 8, Target: One
"Restores 8 MP to an ally—in essence, transfers 8 of its own MP to them." - Attack Rise~ Benefit: Attack +2, MP: 2, Turns: 2, Target: One
"Beefs up a partner, allowing them to inflict more damage." - Magic Rise~ Benefit: Magic +2, MP: 2, Turns: 2, Target: One
"Increases the offensive magical power the target briefly." - Defense Rise~ Benefit: Defense +2, MP: 2, Turns: 2, Target: One
"Increases the target's resistance to damage, aiding survival." - Brain Rise~ Benefit: Brain +2, MP: 2, Turns: 2, Target: One
"Briefly increases the target's psychic prowess, affecting both mental offense and defense." - Zap Tap~ Benefit: Electrified, MP: 2, Turns: 3, Target: One
"Electrifies one ally to protect them from melee attacks." - Luck Chuck~ Benefit: Dodgy, MP: 2, Turns: 3, Target: One
"Increases the target's luck, making roughly half the attacks that target them miss." - Boo Who~ Benefit: Invisible, MP: 3, Turns: 2, Target: One
"Turns one ally invisible to protect them from damage." - Fast Cast~ Benefit: Fast, MP: 3, Turns: 2, Target: One
"Warps time around the target, allowing them to move twice per turn." - Medusa~ Benefit: Stone, MP: 1, Turns: 1, Target: One
"Turns itself or one ally to stone for a turn, allowing damage to be avoided." - Neuter~ Benefit: Neutralized, MP: 3, Turns: 3, Target: One
"Casts a spell that returns status to normal. It may cure a friend of ills, or remove an enemy's Benefits." - Hypnotism~ Ailment: Sleep, MP: 2, Turns: 5, Target: One, Accuracy: 100%
"Magically lulls one enemy to sleep." - Scary-Go-Round~ Ailment: Dizzy, MP: 3, Turns: 3, Target: One, Accuracy: 100%
"Makes an enemy's inner ear fluid swirl unpredictably, leaving them dizzy." - Confuse Ray~ Ailment: Confusion, MP: 2, Target: One, Accuracy: 100%
"Fires a baffling ray that confounds the target with hallucinatory images of blue, bat-like creatures." - Slo-Time Bubble~ Ailment: Time Freeze, MP: 4, Turns: 3, Target: One, Accuracy: 75%
"Stops time around the target, immobilizing them for a few turns." - Psych!~ Ailment: Psyched Out, MP: 3, Turns: 3, Target: One, Accuracy: 100%
"Interferes with the target's psychokinetic wavelength, disabling psychic attacks briefly." - Shut Up!~ Ailment: Silence, MP: 3, Turns: 3, Target: One, Accuracy: 100%
"Casts an anti-magic spell on the target, preventing them from using spells as it is doing." - Drop It!~ Ailment: Disarmed, MP: 3, Turns: 3, Target: One, Accuracy: 100%
"Casts a slippery spell on the target's hands that prevents them from using weapons briefly." - Hands Off!~ Ailment: Embargo, MP: 3, Turns: 3, Target: One, Accuracy: 100%
"Casts a slippery spell on the target's hands that prevents them from using items briefly." - Under the Influence~ Alcohol: 0.03, MP: 3, Target: One, Accuracy: 100%
"Causes the water in the target's blood to ferment into alcohol, potentially leaving them drunk."
Elemental Modifiers
- Earth -- » -- | -- | --
- Ice -- » -- | -- | --
- Water -- » -- | -- | --
- Wind -- » -- | -- | --
- Fire -- » -- | -- | --
- Thunder -- » -- | -- | --
- Poison -- » -- | -- | --
- Plant -- » -- | -- | --
Information
A fusion of all three colors of sub-Magikoopas: Purple, Orange, and Green. This allows the fusion to use tons of different spells that can heal, grant Status Benefits, or inflict Status Problems.