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Rainbow Ninjakoopa Sheet
Basics
- Name: Rainbow Ninjakoopa
- Fusers: Red Ninjakoopa, Black Ninjakoopa, Yellow Ninjakoopa, Green Ninjakoopa
- Affinity: Poison » Poison | Poison | Poison | Poison
- XP: Always 20
Weapon Levels
- n/a
Support Levels
- n/a
Inventory
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- Armor: Rainbow Shell (Defense: 4, HP: 400)
- Money: Coins (40)
Combat Stats
- HP: 20 » 5 + 5 + 5 + 5
- VP: 80 » 20 + 20 + 20 + 20
- MP: 0 » 0 + 0 + 0 + 0
- Attack Power: 4 » 1 + 1 + 1 + 1
- Magic Power: 4 » 1 + 1 + 1 + 1
- Defense Power: 0 (4) » 0 + 0 + 0 + 0 (1 + 1 + 1 + 1)
- Brain Power: 4 » 1 + 1 + 1 + 1
Field Stats
- Strength: 8 » 2 + 2 + 2 + 2
- Hand-Eye: 24 » 6 + 6 + 6 + 6
- Platform: 24 » 6 + 6 + 6 + 6
- Knowledge: 12 » 3 + 3 + 3 + 3
- Clever: 12 » 3 + 3 + 3 + 3
- Charisma: 17 » 5 + 4 + 4 + 4
- Unique: Spins in his shell, preventing damage from some hazards and letting him fit into slightly smaller spaces.
- Weight: 12 » 3 + 3 + 3 + 3
Attacks
- Basic Attack: Retreats into his shell, spins, and slides across the ground, colliding with the target. If shell-less, front-flips up to the target, crane kicks them, and backflips back.
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Special Attacks
- Ultra Spinning Attack~ Attack: x4, VP: 4, Target: One
"Spawns three duplicates, stacks up into a tower with them, and spins into the target. The duplicates vanish afterward."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -- » -- | -- | -- | --
- Ice -- » -- | -- | -- | --
- Water -- » -- | -- | -- | --
- Wind -- » -- | -- | -- | --
- Fire -- » -- | -- | -- | --
- Thunder -- » -- | -- | -- | --
- Poison -- » -- | -- | -- | --
- Plant -- » -- | -- | -- | --
Information
All four of the Koopa Bros. fused together. This doesn't really work well with their signature Super Spinning Attack, as that already had them "combining" in a sense, but since they're already one here, there's not really any way for them to stack up, or any way to gauge how much damage their tower would do. Fusion already adds together their Attack Power, allowing them to achieve the same effect as the tower, so if you want them to make a reappearance in a game of Arpeggio, you could say that they learned fusion and just use it in place of the tower attack. That being said, I also gave them a replacement special attack that just deals x4 damage (which is effectively x16 compared to their unfused selves), which you could also use depending on how strong you want the fusion to be.