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Sherm Blaster Sheet
Basics
- Name: Sherm Blaster
- Fusers: Sherm, Bill Blaster
- Affinity: Earth » Earth | Earth
- XP: 36 » 17 + 19
Weapon Levels
- n/a
- Items: Delicious Dynamite, Cannonballer, Bullet Bill, Bull's-Eye Bill, Bombshell Bill, Lucky Start (Classic) Badge, Strength Plus Badge
- Armor: None
Combat Stats
- HP: 19 » 15 + 4
- VP: 19 » 15 + 4
- MP: 0 » 0 + 0
- Attack Power: 3 » 3 + 0
- Magic Power: 1 » 1 + 0
- Defense Power: 5 » 1 + 4
- Brain Power: 3 » 2 + 1
Field Stats
- Strength: 12 » 8 + 4
- Hand-Eye: 7 » 6 + 1
- Platform: 2 » 1 + 1
- Knowledge: 6 » 5 + 1
- Clever: 3 » 2 + 1
- Charisma: 3 » 2 + 1
- Unique: Can produce an infinite supply of Bullet Bills.
- Weight: 16 » 7 + 9
Attacks
- Basic Attack: Fires a Bullet Bill, which joins the battle as an enemy, but takes no action that turn.
Weapons
- None
Special Attacks
- Shoot~ Attack: +1, VP: 1, Target: One
"Fires a small blue cannonball from its turret. Avoids damage from Spikiness, Electrification, etc." - Double Trouble~ VP: 2, Fires two Bullet Bills in one turn
"Fires two Bullet Bills in one turn, which join the battle, but take no action this turn."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -- » -- | --
- Ice x0 » -- | x0
- Water -- » -- | --
- Wind -- » -- | --
- Fire x0 » -- | x0
- Thunder +5 » +2 | +2
- Poison VP » x0 | x0
- Plant -- » -- | --
Information
A Sherm (those tank things from Odyssey) fused with a Bill Blaster; I imagine the Blaster simply replacing the Sherm's cannon. This fusion is in the bizarre position of being able to add a Bullet Bill to the battle for no cost as its basic attack, but needing to spend 1 VP to attack more directly with a simple projectile shot. Nevertheless, it's an effective combination, allowing the Bill Blaster to move around, and giving the Sherm much higher Defense Power. With their combined Poison immunities, they'll restore VP instead of taking Poison damage, so running out of shots might not be a problem.