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Shermie Mole Sheet
Basics
- Name: Shermie Mole
- Fusers: Sherm, Monty Mole
- Affinity: Water » Earth | Wind
- XP: 21 » 17 + 4
Weapon Levels
- n/a
- Items: Delicious Dynamite, Cannonballer, Bullet Bill, Bull's-Eye Bill, Bombshell Bill, Pebble, Bullet Bill, Turnip, Coconut, Earth Quake, Fawful Mask, Lucky Start (Classic) Badge, Earth Shield Badge
- Armor: None
Combat Stats
- HP: 18 » 15 + 3
- VP: 21 » 15 + 6
- MP: 0 » 0 + 0
- Attack Power: 5 » 3 + 2
- Magic Power: 2 » 1 + 1
- Defense Power: 1 » 1 + 0
- Brain Power: 4 » 2 + 2
Field Stats
- Strength: 11 » 8 + 3
- Hand-Eye: 9 » 6 + 3
- Platform: 4 » 1 + 3
- Knowledge: 8 » 5 + 3
- Clever: 5 » 2 + 3
- Charisma: 5 » 2 + 3
- Unique: Able to burrow underground.
- Weight: 9 » 7 + 2
Attacks
- Basic Attack: Burrows underground, pops up, and runs over the target. Jumps up to reach flying characters.
Weapons
- Slingshot, Sling, Shoulder-Mounted Bill Blaster
Special Attacks
- Shoot~ Attack: +1, VP: 1, Target: One
"Fires a small blue cannonball from its turret. Avoids damage from Spikiness, Electrification, etc." - Rock Throw~ Attack: x1, VP: 1, Target: One, Element: Earth
"Drops underground, pops back up holding a rock, and tosses it at the target." - Hide~ Benefit: Underground, VP: 1, Turns: 1, Target: Self
"Burrows underground to avoid attacks. You can get it with earthquakes or psychic attacks."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -2 » -- | -2
- Ice -- » -- | --
- Water -- » -- | --
- Wind -- » -- | --
- Fire -- » -- | --
- Thunder +2 » +2 | --
- Poison x0 » x0 | --
- Plant -- » -- | --
Information
A Sherm (the tanks from Odyssey) fused with a Monty Mole, resulting in something similar to a Monty Mole driving a tank, such as in NSMB or Sunshine. In this case, it can fire cannonballs or throw rocks, as well as burrow underground. Monty's stats are low, so he doesn't contribute a whole lot there.