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Sidewinder Sheet
Basics
- Name: Sidewinder
- Fusers: Sidestepper, Spania
- Affinity: Fire » Fire | Thunder
- XP: 12 » 9 + 3
Weapon Levels
- n/a
- Items: Freezie, Water Bottle, Hot Drumstick, Dizzy Dial, Cotton Fuzzy, POW Block, Water Power Badge, Second Wind Badge
- Armor: None
Combat Stats
- HP: 7 » 4 + 3
- VP: 0 » 0 + 0
- MP: 0 » 0 + 0
- Attack Power: 4 (Pink: 8) » 2 + 2 (Pink: (2 + 2) x2)
- Magic Power: 2 » 1 + 1
- Defense Power: 1 » 1 + 0
- Brain Power: 2 » 1 + 1
Field Stats
- Strength: 5 » 4 + 1
- Hand-Eye: 7 » 4 + 3
- Platform: 3 » 2 + 1
- Knowledge: 6 » 4 + 2
- Clever: 3 » 2 + 1
- Charisma: 6 » 3 + 3
- Unique: Able to breathe underwater (but not swim).
- Weight: 5 » 3 + 2
Attacks
- Basic Attack: Spins toward the target and pinches them with its claw.
Weapons
- None
Special Attacks
- None
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -- » -- | --
- Ice -- » -- | --
- Water x0 » x0 | --
- Wind -- » -- | --
- Fire -- » -- | --
- Thunder -- » -- | --
- Poison -- » -- | --
- Plant -- » -- | --
Information
A Sidestepper fused with a Spania. This is mostly done for the name pun, as the Spania doesn't have much to contribute beyond raw stats. However, the fused Attack makes more of a difference since it gets doubled when the Sidestepper's pink mode kicks in.
Notes
- When a Sidewinder takes damage, its crab parts turn blue, and in blue form, it is considered perpetually Fast, getting two actions per turn (although it becomes immune to the regular Fast status; Slowness causes it to act once per turn at this point). If a Sidewinder is blue and a full turn passes without it taking damage, its crab bits will then turn pink; while pink, it retains the perpetual Fastness, and its Attack also doubles. If a Sidewinder is the only enemy in battle (whether to start with or after others are defeated), it will instantly turn pink right away. Once pink, it will remain so until defeated, but if killed and revived, it will start the cycle over again.