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Spiked Hyper Goomy Paragloomba Sheet
Basics
- Name: Spiked Hyper Goomy Paragloomba
- Fusers: Goomba, Paragloomba, Spiked Hyper Goomba
- Affinity: Earth » Earth | Earth | Thunder
- XP: 25 » 2 + 11 + 12
Weapon Levels
- n/a
- Items: Mushroom, Super Shroom, Slow Shroom, Boo's Sheet, Large Coca-Cola, Close Call Badge, HP Plus Badge, Charge Badge
- Armor: Goomba's Shoe, Tanooki Suit, Cat Suit
Combat Stats
- HP: 16 » 2 + 7 + 7
- VP: 16 » 0 + 6 + 10
- MP: 0 » 0 + 0 + 0
- Attack Power: 5 » 1 + 2 + 2
- Magic Power: 3 » 1 + 1 + 1
- Defense Power: 0 » 0 + 0 + 0
- Brain Power: 3 » 1 + 1 + 1
Field Stats
- Strength: 7 » 1 + 2 + 4
- Hand-Eye: 3 » 1 + 1 + 1
- Platform: 16 » 3 + 9 + 4
- Knowledge: 5 » 1 + 2 + 2
- Clever: 5 » 1 + 2 + 2
- Charisma: 4 » 1 + 1 + 2
- Unique: n/a
- Weight: 6 » 2 + 2 + 2
Attacks
- Basic Attack: Dive-bombs the target with its spiky hat. Then laughs.
Weapons
- None
Special Attacks
- Micro-Gloomba Drop~ Ailment: Paralysis, VP: 3, Turns: 6, Target: One, Accuracy: 100%
"Drops three Micro-Gloombas on the target, which cling to them, inflicting paralysis for two turns each." - Charge~ Charge: 7, VP: 1
"Builds up tremendous power for its next attack. You'd best turn Invisible."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth -- » -- | -- | --
- Ice -- » -- | -- | --
- Water -2 » -- | -2 | --
- Wind +2 » -- | +2 | --
- Fire -- » -- | -- | --
- Thunder -- » -- | -- | --
- Poison -- » -- | -- | --
- Plant -- » -- | -- | --
Information
The name isn't a typo: it's a "Goomy Gloomba" instead of a "Gloomy Goomba" because the fusion includes a Paragloomba rather than a Paragoomba. This distinction is important because it can drop Micro-Gloombas instead of Micro-Goombas, which Paralyze targets for longer. Notably, I usually avoid giving anyone a 100% chance to inflict a completely paralyzing Status Problem, but I gave it to Paragoombas and Paragloombas since they're likely to quickly lose their wings, and thusly access to the attack. Here, though, like some other fusions of Para-enemies, this one keeps its wings even if it gets hit, at least so long as it remains fused. So, y'know, watch out for the Paralysis. It can also Charge.
Notes
- ~Flying