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Attacking Items
Damaging
- POW Block ~ Attack: 2 [/], Target: All, Exempt: Flying
"A block that generates an earthquake when hit. It damages all opponents in contact with the ground or ceiling." - Fire Burst ~ Attack: 3 [/], Target: All, Element: Fire
[Fire Flower]
"A squarish firecracker. Damages all enemies with flames." - Snowman Doll ~ Attack: 4 [/], Target: All, Element: Ice
[Ice Flower, Snow Flower]
"A doll that grows into a giant snowman, crushing all enemies." - Thunder Bolt ~ Attack: 5 [/], Target: One, Element: Thunder
[Volt Shroom]
"A night light capable of emitting a single dazzling burst of lightning." - Thunder Rage ~ Attack: 5 [/], Target: All, Element: Thunder
[Volt Shroom + Volt Shroom, Volt Shroom + Thunder Bolt, Thunder Bolt + Thunder Bolt]
"A battery shaped like a bolt of lightning. Its voltage unleashes real lightning bolts on all enemies." - Earth Quake ~ Attack: 5 [/], Target: All, Exempt: Flying, Element: Earth
[Pebble + Pebble]
"A rock spirit who shakes the very ground beneath the opposing team's feet." - Shooting Star ~ Attack: 6 [/], Target: All
[Super Star]
"A mystical item from Star Haven. It drops star-shaped meteors on all enemies." - Turnip ~ Attack: 2 [/], Target: One, Element: Plant
"A turnip with a facial expression. It can be thrown at an enemy." - Coconut ~ Attack: 3 [/], Target: One
"A coconut from a tropical island. It can be thrown at an enemy directly or fired from a Coconut Shooter." - Egg Bomb ~ Attack: 6 [/], Target: One
[Egg + Fire Flower, Smash Egg, Smash Egg + Fire Flower]
"An egg that explodes when thrown, damaging one enemy." - Coconut Bomb ~ Attack: 7 [/], Target: One
[Coconut + Fire Flower]
"A coconut that explodes when thrown, damaging one enemy." - Orange Grenade ~ Attack: 10 [/], Target: One
[Orange + Fire Flower]
"A type of exploding orange seen in Donkey Kong 64. It does a lot of damage to one enemy." - Combustible Lemon ~ 6 [/], Target: One, Element: Fire, Ailment: Burn, Turns: 3, Chance: 25%
[Lemon + Fire Flower]
"A fruit-based bomb prophesied by a madman. It deals fire damage to one enemy and may inflict a burn." - Delicious Dynamite ~ Attack: 7 [/], Target: All
[Egg Bomb + Coconut Bomb, Egg Bomb + Orange Grenade, Egg Bomb + Combustible Lemon, Coconut Bomb + Orange Grenade, Coconut Bomb + Combustible Lemon, Orange Grenade + Combustible Lemon]
"A dangerous dish of edible explosives. It blows up all enemies." - Mr. Frag Grenade ~ Attack: 11, Target: One
"A fragmentation grenade used by the Stickmen. It's strong, but doesn't pierce Defense." - Watermelon ~ Attack: 1 [/], Hits: 5, Target: One, Element: Plant, Uses: 5
"A large fruit full of seeds that you can spit at enemies machinegun-style. This can be done up to five times." - Fire Melon ~ Attack: 5 [/], Target: One, Element: Fire, Uses: 5
"A spicy red watermelon that lets you breathe fire up to five times. Use this to attack enemies." - Ice Melon ~ Attack: 5 [/], Target: One, Element: Ice, Uses: 5
"A frozen blue watermelon that lets you exhale icy breath up to five times. Use this to attack enemies." - Homing Peanut ~ Damage: 1 [O], Target: One
"A red peanut developed by Funky Kong for Diddy's Peanut Popguns. It homes in on enemies, ensuring a hit." - Homing Pineapple ~ Damage: 2 [O], Target: One
"A red pineapple developed by Funky Kong for Chunky's Pineapple Launcher. It homes in on enemies, ensuring a hit." - Homing Coconut ~ Attack: 3 [O], Target: One
"A red coconut developed by Funky Kong for Donkey's Coconut Shooter. It homes in on enemies, ensuring a hit." - Homing Grapes ~ Damage: 1 [O], Hits: 30, Target: All (Random)
"A bunch of grapes modified by Funky Kong to act as homing ammo. If merely thrown, they seek out random enemies." - Angry Sun ~ Attack: 3 [/], Turns: 3, Target: One, Element: Fire
"An enraged fire creature that swoops down at the target, then attacks again for two more turns." - Vampire Bunny ~ Attack: 6 [/], Target: One, Drains HP
[Snow Bunny + Poison Shroom, Snow Bunny + Spite Pouch]
"A rabbit-shaped shadow that leeches the life force from its target." - Honey Possum ~ Attack: 1 VP [/], Target: All, Drains VP
[Snow Bunny + Honey Syrup, Snow Bunny + Maple Syrup, Snow Bunny + Fresh Juice, Snow Bunny + Molasses Jar]
"An adorable apparition who leeches vigor from the enemy team." - Pebble ~ Attack: 1 [/], Target: One, Element: Earth
"A small rock that can be thrown at an enemy. It can also be fired from a Slingshot." - Longleg Summoner ~ Attack: 6 [/], Target: One
"A brown rock that, when thrown, summons a spider with legs long enough for it to stomp even a flying target." - Bomb Rock ~ Attack: 10 [/], Target: One
[Pebble + Fire Flower, Pebble + Fire Burst]
"A rock with glowing cracks that can only be handled by a Pikmin. Fire attacks set it off prematurely." - Beastball ~ Attack: 6 [O], Target: One
"A cursed baseball that, when thrown, disappears and then reappears near the target, guaranteeing a hit." - Can of Whoopass ~ Attack: x1, x2, x2 +2, x2 +4, x4, Hits: 5, Target: One
[Super Soda + POW Block, Super Soda + Egg Bomb, Super Soda + Coconut Bomb, Super Soda + Orange Grenade, Super Soda + Delicious Dynamite, Super Soda + Homing Grapes, Super Soda + Angry Sun, Super Soda + Smash Egg, Fright Jar + POW Block, Fright Jar + Egg Bomb, Fright Jar + Coconut Bomb, Fright Jar + Orange Grenade, Fright Jar + Delicious Dynamite, Fright Jar + Homing Grapes, Fright Jar + Angry Sun, Fright Jar + Smash Egg]
"A soda can that, when opened, unleashes a series of phantom strikes on the target using the opener's Attack Power." - Numbnail Dart ~ Attack: 2, Target: One, Ailment: Sleep, Turns: 2, Chance: 50%
"A dart coated in Numbnail sedatives. It deals damage and pay induce sleep." - Buzzy Bomb ~ Attack: 3, Target: One
[Buzzy Shell + Pebble, Buzzy Shell + Earth Quake, Buzzy Shell + Stone Cap, Spike Top Shell + Pebble, Spike Top Shell + Earth Quake, Spike Top Shell + Stone Cap]
"The throwable Buzzy Shells that Tutankoopa used. They're actually stone replicas and don't count as the same item."
Status Problem-Inducing
- Mr. Softener ~ Ailment: Defense -3, Turns: 3, Target: All, Accuracy: 100%
"A worm-like doll that softens up all enemies, reducing their Defense Power." - Mini Mr. Mini ~ Ailment: Attack -2, Turns: 3, Target: All, Accuracy: 100%
"A miniature doll that shrinks all enemies, reducing their Attack Power." - Mr. Spoiler ~ Ailment: Magic -2, Turns: 3, Target: All, Accuracy: 100%
"A devious doll that reveals the secrets of enemy magicians, reducing their Magic Power." - Dunce Cap ~ Ailment: Brain -3, Turns: 3, Target: One, Accuracy: 100%
"A conical paper hat that humiliates whoever wears it, reducing their Brain Power." - Freezie ~ Ailment: Freeze, Turns: 3, Target: One, Accuracy: 100%, Element: Ice
"An ancient ice spirit that can freeze an opponent solid. It sports a worried expression." - Trade Ban Declaration ~ Ailment: Embargo, Turns: 5, Target: One, Accuracy: 100%
"A legal document that can be read aloud to impose an embargo on one target, preventing item use for five turns." - Cotton Fuzzy ~ Ailment: High, Target: One, Accuracy: 100%, Element: Plant
"A white fuzzball from the 'Touch Fuzzy Get Dizzy' level of Yoshi's Island. It renders the target hallucinatory." - Mistletoe Seed ~ Ailment: Leech Seed, Target: One, Accuracy: 100%, Element: Plant
"A mistletoe seed that can sap HP from an enemy to heal the user. Its effects end after battle." - Sleepy Sheep ~ Ailment: Sleep, Turns: 5, Target: All, Accuracy: 50%
"Summons sheep, which all enemies count, potentially putting them to sleep." - Dizzy Dial ~ Ailment: Dizzy, Turns: 3, Target: All, Accuracy: 50%
"Rotates the battlefield in an attempt to make all enemies dizzy." - Ruin Powder ~ Ailment: Confusion, Target: All, Accuracy: 50%
"A bag of powder designed to ruin all enemies with confusion." - Stopwatch ~ Ailment: Time Freeze, Turns: 3, Target: All, Accuracy: 50%
"A gray watch that has the power to slow time around the enemies. However, it may not work." - Fire Bunny ~ Ailment: Burn, Turns: 5, Target: All, Accuracy: 100%, Element: Fire
[Snow Bunny + Fire Flower, Snow Bunny + Hot Sauce]
"A rabbit-shaped fire spirit who runs past the enemy team, burning them." - Hell in a Handbasket ~ Ailment: Instant Death, Target: One, Element: Fire, Accuracy: 100%
[Snack Basket + Can of Whoopass, Snack Basket + Fright Jar, Snack Basket + Angry Sun, Can of Whoopass + Fright Jar, Can of Whoopass + Angry Sun]
"A wicker basket containing an unstable portal to Hell. Opening it incinerates one target with hellfire." - Feral Potion ~ Ailment: Feral, Target: One (Laguz)
"A dose of Izuka's drug that turns laguz into Feral Ones. It doesn't work on non-laguz characters." - Red Flower ~ Ailment: Feral, Target: One (Mimiga)
"A flower tainted by the energy of the Demon Crown. It turns a Mimiga into a Ravil, but doesn't affect anyone else."
Bros. Items
These are based on the Bros. Items from Mario & Luigi: Partners in Time, which used items to perform special attacks instead of fuel points. They allow the whole team to participate in the attack, but only take up the turn of the character who used the item. They can be used by a solo fighter, but they will be more powerful the more characters participate. "Attack" refers to the Attack Power of the participant, which means that different participants may deal different amounts of damage with the same action. Participants in the Cannonballer, Copy Flower, and Yoo Who Cannon attacks will be hurt by spikes and Electrification (and so on), but because Copy Flowers and Yoo Who Cannons create temporary clones that fade after use, only one instance of this damage is dealt to each character, not additional instances based on how many clones they get. The Army Flower is the only Bros. Item that allows for armed attacks, and when it is used, participants attack with whatever weapon they currently have equipped (and attack unarmed if they currently have nothing equipped). Characters other than the user of the Army Flower may even equip a weapon for Army Flower use and then attack with a different weapon on their own turn, but if they've already acted that turn, they're stuck with whatever they had. Partner Characters do not participate in Bros. Item attacks initiated by player characters, and player characters who are immobilized by Status Problems such as Sleep, Paralysis, or Freezing do not participate either. If used without available teammates, the Snack Basket (actually based on a special attack from Mario & Luigi: Bowser's Inside Story) only has its healing effect, as the attack part fails without teammates to lift the primary user.
- Kicker ~ Attack: x1, Target: One, Users: All, Exempt: Flying
"A Koopa Shell that can be kicked at one enemy by the whole team in succession. Moves to a random enemy if target dies." - Cannonballer ~ Attack: x2, Target: One, Users: All
"A cannon that fires everyone in the air. Y'all land on the target one by one, dealing Attackx2 damage." - Bros. Flower ~ Attack: 1, Hits: Attackx2, Target: All (Random), Users: All, Element: Fire, Ailment: Burn, Turns: 2, Chance: 25%
[Fire Flower + Fire Flower, Fire Flower + Copy Flower]
"Gives everyone temporary Fire Flower powers. Y'all hurl small fireballs at random enemies, then power down." - Bros. Icer ~ Attack: 1, Hits: Attackx2, Target: All (Random), Users: All, Element: Ice, Ailment: Random Stat -3, Turns: 2, Chance: 25%
[Ice Flower + Ice Flower, Ice Flower + Copy Flower, Snow Flower + Copy Flower]
"The Ice Flower version of a Bros. Flower. It causes random stat decreases instead of freezing." - Copy Flower ~ Attack: x1, Hits: Attackx2, Target: All (Random), Users: All
[Sleepy Sheep + Fire Flower, Sleepy Sheep + Ice Flower, Sleepy Sheep + Snow Flower]
"Creates temporary clones of the team. All clones (and real teammates) attack a random enemy." - Army Flower ~ Attack: WBAP, Hits: Attackx2, Target: All (Random), Users: All
[Sleepy Sheep + Pea Pod, Copy Flower + Pea Pod]
"A camouflage-patterned Copy Flower that allows for armed attacks. Clones don temporary camouflage gear." - Smash Egg ~ Attack: x2, Target: # of Users (Successive), Users: All, Bonus: Random Item, Chance: 50%
[Egg + Power Punch]
"Everyone smashes the egg at a target of their choice. After it breaks, it may release a random item." - Yoo Who Cannon ~ Attack: x2, Hits: Attackx1, Target: All (Random, Successive), Users: All
[Cannonballer + Copy Flower]
"A barrel cannon that splits into several copies. Teammates are randomly fired at enemies from them." - Mix Flower ~ Attack: All Users' Attackx2 Added Together, Target: All, Users: All, Element: Fire, Ailment: Burn, Turns: 5, Chance: 25%
[Bros. Flower + Bros. Icer, Bros. Flower + Copy Flower, Bros. Icer + Copy Flower]
"Acts like a Bros. Flower, but y'all combine your power into one giant fireball that lands on all enemies." - Snack Basket ~ Heal (User): Hand-Eye +1 HP, Attack: Weight + Hand-Eye +1, Target: All, Exempt: Flying, Fails to deal damage if Weight + Hand-Eye +1 exceeds all teammates' Strength added together
"The user catches falling snacks to heal and increase Weight, then teammates throw the user to attack with an earthquake."
Other
- Fright Mask ~ Target: One, Accuracy: 75% (Bosses: 0%), Causes target to run away (does not use up target's turn)
"A scary mask. The user surprises the target with it, usually causing them to flee from battle." - Fright Jar ~ Target: All, Accuracy: 50% (Bosses: 0%), Causes targets to run away (does not use up their turns)
[Fright Mask]
"A jar that, when opened, releases a frightening apparition, scaring enemies away from battle. It may fail." - Spell Card ~ A one-use item that allows the user to cast the spell on the card, magic weapon and MP still required (the spell on the card will appear in parentheses after its name, and its stats will be given if not a default spell)
"A special card that allows a character to cast a magical spell that they do not normally know how to perform." - Catch Card ~ Ailment: Instant Death, Target: One, Accuracy: 25% (Bosses: 0%), User gets Character Card of target if successful
"A card that can capture an enemy's soul, subsequently making you deal more damage to that type of enemy. It may fail."