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Bonneter Sheet
Basics
- Name: Bonneter
- Affinity: Wind
- XP: 5
Weapon Levels
- n/a
- Items: Wing Cap, Vanish Cap, Metal Cap, Stone Cap, Dunce Cap, Thinking Cap, Propeller Hat
- Armor: None
Combat Stats
- HP: 5
- VP: 5
- MP: 5
- Attack Power: 1
- Magic Power: 1
- Defense Power: 0
- Brain Power: 1
Field Stats
- Strength: 2
- Hand-Eye: 5
- Platform: 9
- Knowledge: 3
- Clever: 3
- Charisma: 5
- Unique: Able to possess other characters with lower or equal Charisma.
- Weight: 1
Attacks
- Basic Attack: Grabs its own brim and throws itself at the target like a Frisbee.
Weapons
- Witch's Hat, Pharaonic Headdress, Jester Cap
Special Attacks
- Capture~ VP: 1, Target: One, Possesses and controls target (fails if target's Charisma exceeds user's)
"Plops itself atop the target's head and assumes full control of their body until they die or it chooses to leave."
Psychic Attacks
- None
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind +2
- Fire --
- Thunder --
- Poison x0
- Plant --
Information
Ghostly residents of Bonneton in the Cap Kingdom. They seem to be its equivalent to Boos, but they have heads shaped like hats (commonly top hats for males and bowler hats for females, though they can change their appearance at will) and specialize in possessing other characters. This makes them tricky opponents despite their lack of direct strength. They are even capable of bringing someone else into a possessed body with them and letting that person control it. Luckily, they're mostly shy and peaceful, if somewhat mischievous.
Notes
- ~Flying