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Dark Mechawful.5 Sheet
Basics
- Name: Dark Mechawful.5
- Seats: 1
- HP: 90
- Defense Power: 4
- Collision Power: 15
- Strength: 9
- Weight: 7
- Unique: n/a
- Flying: Can fly, but can also wheel along the ground.
- AI: None
- Destruction: n/a
Inventory
- 1)
- 2)
- 3)
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
Attacks
- Fury Punch~ Attack: 15, Target: All
"Readies a punch, starts a countdown on its chest, then speeds through the entire opposing party when it swings." - Laser Of Doom~ Attack: 5, Hits: 4, Target: All, Ailment: Defense -3, Turns: 3, Chance: 50%
"Unleashes a gigantic purple laser stream from its antenna, which hits all foes multiple times and lowers their Defense." - Laser Of Doom.5~ Attack: 5 (Laser), 15 (Clap), Hits: 4 (Laser), 1 (Clap), Target: All (Laser), One (Clap), Ailment (Laser): Defense -3, Turns: 3, Chance: 50%
"The same laser attack, but after completion, the mech also claps its spiky hands on one target for an extra hit."
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison x0
- Plant --
Information
A stronger version of the Dark Mechawful that gets summoned by Dark Mechawful Heads if their original bodies are defeated, giving them a mid-battle upgrade. They use the same attacks as the, uh, .0 versions, but they're stronger and have more Defense Power. To reflect this, their iron ball hands have spikes on them, and their torsos are metallic gray and have flared collars somewhat resembling Dark Fawful's. Furthermore, the numerical countdown that displays on their chests tends to scramble before completion, though this was more important in their game of origin and is just flavor here. Still, these things are super dangerous, and the fact that the head can keep summoning more of them means that you should be very prepared before facing one. That said, you can just target the head and steal the body for yourself, and then it's you who'll be feared.
Notes
- ~Open-cockpit
Dark Mechawful | Dark Mechawful.5