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Mario Kart Sheet
Basics
- Name: Mario Kart
- Seats: 1
- HP: 25
- Defense Power: 0
- Collision Power: 6
- Strength: 5
- Weight: 4
- Unique: n/a
- Flying: No
- AI: None
- Destruction: n/a
Inventory
- n/a
Attacks
- Mushroom~ Attack: 8, Ammo: 3, Target: One
"A quick boost to increase collision damage. Item Boxes may give one or three at a time." - Green Shell~ Attack: 5, Ammo: 3, Target: One
"Tosses a green Koopa Shell toward the target. Item Boxes may give one or three at a time." - Red Shell~ Attack: 5 [O], Ammo: 3, Target: One
"Tosses a red Koopa Shell, which homes in on the target. Item Boxes may give one or three at a time." - Blue Shell~ Attack: 20 [X] [O], Ammo: 1, Target: One
"Tosses a winged, spiked, blue Koopa Shell, which homes in on the target and explodes upon contact." - Lightning~ Attack: 5, Ammo: 1, Target: All, Element: Thunder, Ailment: Attack -3 AND Defense -3, Turns: 3, Chance: 100%, Benefit: Dodgy, Turns: 3, Chance: 100%
"Unleashes lightning bolts on all enemies, damaging and shrinking them." - Bob-Omb~ Attack: 20, Ammo: 1, Target: One, Waits 1 turn before inflicting damage
"Tosses a Bomb-Omb at the target. One turn later, it explodes." - Banana~ Ailment: Paralysis, Turns: 1, Ammo: 3, Target: One
"Tosses a banana peel at the target. They'll slip and be immobilized for a moment. Item Boxes may give one or three." - Boo~ Benefit: Invisible, Turns: 1, Ammo: 1, Target: Self, Steals one random opponent's Mario Kart attack if possible
"Turns the kart and driver invisible briefly, and also steals an opposing racer's item, a.k.a., attack." - Star~ Benefit: Invincible, Turns: 3, Ammo: 1, Target: Self
"Turns the kart Invincible, complete with a +10 to its Collision Power. Disembarking drivers don't retain Invincibility."
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison x0
- Plant --
Information
The kind of go-kart used in the famed races between Mario and friends (and enemies...). It's got its own unique system for acquiring special attack items by driving through Item Boxes, making it quite different from most vehicles. As written here, the kart will eventually be destroyed after being hit by enough items, which doesn't make a ton of sense for an actual race, but since actual races would be hard to do in Arpeggio, this probably makes more sense for combat. Since Mario Kart games offer many different karts with different racing stats, the stats here could be slightly adjusted for a different style of kart.
Notes
- ~Open-cockpit
- ~Unlike other vehicles which use ammunition objects, a Mario Kart gains access to its special attacks by colliding with Item Boxes. Like in the games, only one attack can be armed at a time, rendering further Item Boxes useless until the currently-possessed attack is used. Collision with an Item Box arms a random one of the Kart's attacks, with each attack having the same probability of being selected.