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Magic Weapons from The Legend of Zelda: Breath of the Wild

  • Name: Meteor Rod
  • Type: Magic
  • Element: Fire
  • Ailment: Burn, Turns: 1, Chance: 100%
  • Power: Magic x1 (Projectile)
  • Hits: 3
  • Information: A stronger version of the Fire Rod that shoots three fireballs at once. Each of these inflicts separate damage and turns of Burning, making it a potent magical weapon even without casting spells. However, like the regular version, the fireballs are affected by gravity, so they can't reach flying targets if the attacker's Platform stat isn't high enough.
  • Name: Ice Rod
  • Type: Magic
  • Element: Ice
  • Ailment: Freeze, Turns: 1, Chance: 100%
  • Power: Magic x0 (Projectile)
  • Hits: 1
  • Information: A magical rod used by Wizzrobes in Breath of the Wild. It's an ice-empowered one and freezes its targets. Using it repeatedly can keep them at bay indefinitely, but this won't work if the target is immune to the Ice Element.
  • Name: Blizzard Rod
  • Type: Magic
  • Element: Ice
  • Ailment: Freeze, Turns: 3, Chance: 100%
  • Power: Magic x0 (Projectile)
  • Hits: 1
  • Information: A powerful magic wand used by Blizzrobes. It freezes its targets solid. This lasts for longer than with the regular Ice Rod, making it easy to stop anyone in their tracks unless they're immune to ice. Since this is the rod's basic attack, this works even when a magic user is out of MP, so be careful about giving this to players.
  • Name: Thunder Rod
  • Type: Magic
  • Element: Thunder
  • Ailment: Paralysis, Turns: 1, Chance: 100%
  • Power: Magic x1 (Projectile)
  • Hits: 1
  • Information: A magical electrical rod used by Wizzrobes in Breath of the Wild. It both deals Thunder-type damage and Paralyzes its targets, making it useful even if the wielder is out of MP. Just watch out for opponents who are immune to the Thunder Element, as they won't be Paralyzed either. This was actually called a Lightning Rod in BotW, but I already had something else called that.
  • Name: Thunderstorm Rod
  • Type: Magic
  • Element: Thunder
  • Ailment: Paralysis, Turns: 1, Chance: 100%
  • Power: Magic x1 (Projectile)
  • Hits: 3
  • Information: A stronger version of the Thunder Rod that fires three balls of electricity at once. Since turns of Paralysis don't stack like turns of Burning, the three hits won't extend the stun time, but they will each deal Thunder-type damage, making it a powerful weapon even without spells to cast.