OstinatoDefault DataWeaponsMelee

Boot-Type Weapons

In Arpeggio, the standard is for Mario-style jump attacks to be unarmed attacks, not utilizing any weapon, but here is provided an alternate way of handling them that treats the boots as weapons. Keep in mind that if you do it this way, you won't be able to use any of your jump attacks if somebody steals your boots. The Super and Ultra Boots' effects are like their FP-costing attacks from Paper Mario 2, but don't cost any VP or MP, being higher-leveled weapons instead. Boot-type weapons would probably not protect against Spikiness or being Made of an Element, since jump attacks were vulnerable to those conditions in Paper Mario. Also, one pair of boots only takes up one slot in the weapon inventory, rather than each boot taking up a slot.