Information: A yo-yo, available in many colors. It can be yoed at an enemy to avoid
damage from Electrification and the like, but it won't do much damage.
Name: Stockwhip
Type: Melee
Subtype: Whip
Level: D
Element: None
Ailment: None
Power: Attack x2 (Projectile)
Hits: 1
Information: A whip with a long handle and made of kangaroo hide. It has enough
reach to protect the wielder from contact damage.
Name: Bullwhip
Type: Melee
Subtype: Whip
Level: C
Element: None
Ailment: None
Power: Attack x2 +2 (Projectile)
Hits: 1
Information: A whip similar to Dr. Jones'. Like other whips, it protects from
Electrification, Reciprocity, etc. It is stronger than the Stockwhip.
Name: Chain
Type: Melee
Subtype: Whip
Level: B
Element: None
Ailment: None
Power: Attack x2 +4 (Projectile)
Hits: 1
Information: A length of metal chain being used as a makeshift whip. Due to its
weight, it's very powerful but very difficult to wield.
Name: Flail
Type: Melee
Subtype: Whip
Level: A
Element: None
Ailment: None
Power: Attack x4
Hits: 1
Information: A spiky ball attached to a handle with a chain. It has a shorter range
than other Whip-type weapons, so it does not protect the user from Electrification, but it is
very strong.