Ammo: 30 (Mr. Magazine, Heavy-Duty Mr. Magazine, Armor-Piercing Mr. Magazine)
Information: A rifle used by the Stickman
armies of MC Janxin.
Name: Mrs. Assault Rifle
Type: Projectile
Subtype: Rifle
Element: None
Ailment: None
Power: Ammo +1 (6, 8)
Hits: 1
Ammo: 30 (Mr. Magazine, Heavy-Duty Mr. Magazine, Armor-Piercing Mr. Magazine)
Information: Slightly more powerful than a Mr. Assault Rifle, it adds 1 damage to
the power of the ammunition loaded into it.
Name: Mr. Snipe
Type: Projectile
Subtype: Rifle
Element: None
Ailment: None
Power: 5, 7
Hits: 1 [O]
Ammo: 30 (Mr. Magazine, Heavy-Duty Mr. Magazine, Armor-Piercing Mr. Magazine)
Information: A sniper rifle used by the Stickmen. Its shots are guaranteed to
hit.
Name: Mr. Bayonet
Type: Projectile
Subtype: Rifle
Element: None
Ailment: None
Power: Attack x2 (Melee), 5, 7
Hits: 1
Ammo: 30 (Mr. Magazine, Heavy-Duty Mr. Magazine, Armor-Piercing Mr. Magazine)
Information: A Mr. Assault Rifle with a small blade attached to the end of the
barrel. This allows for a stabbing attack once its ammo runs out.
Name: Coconut Shooter
Type: Projectile
Subtype: Rifle
Element: None
Ailment: None
Power: 5
Hits: 1
Ammo: 50 (Coconuts), 10 (Homing Coconuts)
Information: A wooden gun used by Donkey Kong in Donkey Kong 64, made
infamous by the game's opening rap song. Rather than using magazines, it fires
coconuts, which are also items that can be tossed to damage
enemies even without the gun. When fired from the Shooter, coconuts deal 5 damage instead of 3,
but no longer pierce Defense. Despite just looking like a log, the gun can somehow carry up to 50
coconuts in it at once, each of which would take up an entire item inventory slot if carried
outside the gun. In addition to that, the gun can separately hold 10 homing coconuts, which as
their name suggests will home in on the target.
Name: Blaster
Type: Projectile
Subtype: Rifle
Element: None
Ailment: None
Power: 5
Hits: 1
Ammo: Infinite
Information: An electrically-powered laser rifle. It does not use ammunition
objects and can fire an infinite number of shots. Used frequently by Stormtroopers and Battle
Droids.
Name: Turbo Blaster
Type: Projectile
Subtype: Rifle
Element: None
Ailment: None
Power: 7
Hits: 1
Ammo: Infinite
Information: A more powerful laser rifle that fires green turbolasers. It never
runs out of ammo.
Name: Negative Energy Precipice Condensate Device (NEPC Device)
Type: Projectile
Subtype: Rifle
Element: Ice
Ailment: None
Power: 4
Hits: 1
Ammo: Infinite
Information: A bizarre sci-fi gun that fires pulses of freezing cold air to deal
Ice-type damage. Like a laser gun, it never runs out of ammo. This was from the second version of
Allo's Town.
Name: Bill Sniper
Type: Projectile
Subtype: Rifle
Element: None
Ailment: None
Power: 1
Hits: 2 (1 shot, 1 basic attack)
Ammo: Infinite
Information: A gun visually resembling a Super Scope, but instead loaded with a
single, miniature, infinitely reusable Bullet Bill. This little Bill only deals 1 damage, but the
gun has a very unusual special feature: when firing with it, the user can also execute an unarmed
basic attack in the same turn, with their choice of this occurring either immediately before or
after the gun's shot hits. When a regular Bullet
Bill enemy is armed with one of these, it becomes a Sniper Bill, an enemy from Mario &
Luigi: Superstar Saga. In this case, or similarly in the case of it being used by a
Bull's-Eye Bill or a
Bombshell Bill, those larger Bills will not
self-destruct upon completion of their basic attack, continuing to live on until properly
defeated. (This makes them function more like the Sniper Bill enemy did.) As such, to create a
Sniper Bill or its Bull's-Eye or Bombshell variants, have the Bill appear as a standalone enemy
instead of with a Bill Blaster, and equip it with this weapon. But this being Arpeggio, the
weapon can then be stolen and used by the players, too. To avoid contact damage, a player using
it can choose not to add the basic attack, only firing the shot; Sniper Bills are generally too
dumb to do this. Despite the "sniper" name, neither this gun's shot nor the accompanying basic
attack get the [O] attribute, so they'll still miss against Invisible targets or whatnot.