Locke Sheet
Basics
- Name: Locke
- Affinity: Thunder
- XP: Always 9
Current Stats
HP: 50/50,
VP: 75/75,
MP: 5/5,
Status: Normal
Blood Alcohol Level: 0.00
Weapon Levels
- n/a
Support Levels
- Stalk: A
- Beryl: A
Inventory
- 1) Life Shroom
- 2) Life Shroom
- 3) Mr. Magazine (80/80)
- 4) Heavy-Duty Mr. Magazine (80/80)
- 5) Armor-Piercing Mr. Magazine (80/80)
- 6) Teehee Blend
- 7) Magic Mushroom
- 8) Cotton Fuzzy
- 9) Jelly Ultra
- 10) Psionic Armor (50/50)
- Armor: Psionic Armor (50/50)
- Money: Gold (6,000)
Combat Stats
- HP: 50
- VP: 75
- MP: 5
- Attack Power: 3
- Magic Power: 2
- Defense Power: 0
- Brain Power: 4
Field Stats
- Strength: 4
- Hand-Eye: 4
- Platform: 3
- Knowledge: 5
- Clever: 4
- Charisma: 6
- Unique: n/a
- Weight: 4
Attacks
- Basic Attack: Headbutts the target.
Weapons
- 1) Mr. Pistol (Mr. Pistol Clip, 6/6)
- 2) Mr. Machinegun (Mr. Magazine, 80/80)
- 3) Dark Tome
- 4) Restore Staff
Special Attacks
- None
Psychic Attacks
- PK Fire α~ Attack: x2, VP: 3, Target: All, Element: Fire, Ailment: Burn, Turns: 2, Chance: 25%
- PK Fire β~ Attack: x2 +2, VP: 5, Target: All, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
- PK Fire γ~ Attack: x2 +4, VP: 8, Target: All, Element: Fire, Ailment: Burn, Turns: 4, Chance: 75%
- PK Fire Ω~ Attack: x4, VP: 13, Target: All, Element: Fire, Ailment: Burn, Turns: 5, Chance: 100%
- PK Freeze α~ Attack: x2, VP: 3, Target: One, Element: Ice, Ailment: Freeze, Turns: 2, Chance: 25%
- PK Freeze β~ Attack: x2 +2, VP: 4, Target: One, Element: Ice, Ailment: Freeze, Turns: 3, Chance: 50%
- PK Freeze γ~ Attack: Target's Current HP/2 (rounded down, minimum 1), VP: 9, Target: One, Element: Ice
- PK Thunder α~ Attack: x2 [X], VP: 3, Target: One (Random, Including Nobody), Element: Thunder
- PK Thunder β~ Attack: x2 [X], VP: 6, Target: One (Random, Including Nobody), Element: Thunder, Used twice in a row (same turn, single VP cost)
- PK Thunder γ~ Attack: x2 [X], VP: 9, Target: One (Random, Including Nobody), Element: Thunder, Used thrice in a row (same turn, single VP cost)
- PK Thunder Ω~ Attack: x2 [X], VP: 12, Target: One (Random, Including Nobody), Element: Thunder, Used four times in a row (same turn, single VP cost)
- PK VimUp α~ Heal: 5HP, VP: 5, Target: One, Can be used to revive a dead character
- PK VimUp β~ Heal: 10HP, VP: 10, Target: One, Can be used to revive a dead character
- PK AuraUp α~ Heal: 5MP, VP: 5, Target: One
- PK AuraUp β~ Heal: 10MP, VP: 10, Target: One
- PK Shield α~ Benefit: Shielded, VP: 4, Turns: 3, Target: One
- PK Magnet α~ Attack: x1 to VP [/], VP: 0, Target: One, Drains VP
- PK Magnet β~ Attack: x1 to VP [/], VP: 1, Target: All, Drains VP
- PK Magnet γ~ Attack: x2 to VP [/], VP: 1, Target: One, Drains VP
- PK Offense Down~ Ailment: Attack -2, VP: 3, Turns: 3, Target: One, Accuracy: 100%
- PK Defense Down~ Ailment: Defense -2, VP: 3, Turns: 3, Target: One, Accuracy: 100%
- PK Psych Down~ Ailment: Brain -2, VP: 3, Turns: 3, Target: One, Accuracy: 100%
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice -2
- Water --
- Wind --
- Fire -2
- Thunder -2
- Poison --
- Plant --
Information
One of the Donfather's top three wise guys along with Stalk and Beryl. Locke specializes in psychic attacks and isn't very handy with weapons, but he carries extra weapons for Stalk and Beryl in case theirs get stolen. He can use Ω-level Elemental PSI and the stat reduction ones, as well as Magnet up to γ, but only Shield α. He'll mainly use VimUp to revive dead partners, letting Stalk focus on healing larger amounts of HP once they're back up. He can also restore Stalk's MP with AuraUp. He's kind of the mediator between the excitable Beryl and the stoic Stalk.