Stalk Sheet
Basics
- Name: Stalk
- Affinity: Plant
- XP: Always 9
Current Stats
HP: 50/50,
VP: 5/5,
MP: 75/75,
Status: Normal
Blood Alcohol Level: 0.00
Weapon Levels
- Knife: C
- Other: E
Support Levels
- Locke
- Beryl
Inventory
- 1) Life Super
- 2) Hyper Ultra
- 3) Knight Robe (50/50)
- 4) Hyper Potion
- 5) Slowking Tail
- 6) Panacea
- 7) Chuckle Blend
- 8) Stone Cap
- 9) Vanish Cap
- 10) Wing Cap
- Armor: Holy Robe (100/100)
- Money: Gold (6,000)
Combat Stats
- HP: 50
- VP: 5
- MP: 75
- Attack Power: 3
- Magic Power: 4
- Defense Power: 0
- Brain Power: 2
Field Stats
- Strength: 4
- Hand-Eye: 4
- Platform: 3
- Knowledge: 6
- Clever: 4
- Charisma: 5
- Unique: n/a
- Weight: 4
Attacks
- Basic Attack: Punches the target.
Weapons
- 1) Dark Tome (E)
- 2) Mend Staff
- 3) Dagger
- 4) Beast Killer
Special Attacks
- Shade~ Benefit: Somebody Else's Problem, VP: 5, Turns: 5, Target: Self
"Uses his bulk-defying stealth powers to hide in the shadows for five turns."
Psychic Attacks
- None
Magical Attacks
- Elfire~ Attack: x2, MP: 2, Target: One, Element: Fire, Ailment: Burn, Turns: 3, Chance: 25%
- Arcfire~ Attack: x2 +2, MP: 3, Target: One, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
- Bolganone~ Attack: x2 +4, MP: 6, Target: One, Element: Fire, Benefit (User): Fire State, Chance: 50%
- Rexflame~ Attack: x4, MP: 9, Target: One, Element: Fire, Ailment: Burn, Turns: 5, Chance: 100%
- Meteor~ Attack: x2 +1, MP: 6, Target: All, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
- Elaice~ Attack: x2, MP: 2, Target: One, Element: Ice, Ailment: Freeze, Turns: 2, Chance: 25%
- Arcice~ Attack: x2 +2, MP: 3, Target: One, Element: Ice, Ailment: Freeze, Turns: 3, Chance: 50%
- Fimbulvetr~ Attack: x2 +4, MP: 6, Target: One, Element: Ice, Benefit (User): Ice State, Chance: 50%
- Rexsnow~ Attack: x4, MP: 8, Target: One, Element: Ice, Ailment: Freeze, Turns: 3, Chance: 75%
- Blizzard~ Attack: x2 + 1, MP: 6, Target: All, Element: Ice, Ailment: Freeze, Turns: 2, Chance: 50%
- Elthunder~ Attack: x2, MP: 2, Target: One, Element: Thunder, Ailment: Paralysis, Turns: 2, Chance: 25%
- Arcthunder~ Attack: x2 +2, MP: 3, Target: One, Element: Thunder, Ailment: Paralysis, Turns: 2, Chance: 50%
- Thoron~ Attack: x2 +4, MP: 5, Target: One, Element: Thunder, Benefit (User): Electrified, Turns: 3
- Rexbolt~ Attack: x4, MP: 8, Target: One, Element: Thunder, Ailment: Paralysis, Turns: 3, Chance: 75%
- Bolting~ Attack: x2 + 1, MP: 6, Target: All, Element: Thunder, Ailment: Paralysis, Turns: 2, Chance: 50%
- Heal~ Heal: Magic x2, MP: 5, Target: One
- Mend~ Heal: Magic x4, MP: 10, Target: One
- Recover~ Heal: Magic x10 +2, MP: 25, Target: One
- Fortify~ Heal: Magic x4, MP: 30, Target: All
- Physic~ Heal: Magic x2, MP: 15, Target: All
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind -2
- Fire -2
- Thunder -2
- Poison --
- Plant --
Information
Part of the Donfather's trio of terror along with Locke and Beryl. He specializes in magic, but he can also attack with knives. He'll mainly just dish out punishment until his partners need healing, at which time he'll focus on that. He's the strong silent type, the physically largest of the group, but he can move in complete silence, hence his name.