Hardy Wineberg Sheet
Basics
- Name: Hardy Wineberg
- Affinity: Earth
- XP: 30
Weapon Levels
- Axe (Caveman): B
- Other: E
- Items: Red Amanita, Nevermeltice
- Armor: Wineberg (Defense: 1, HP: Infinite)
Combat Stats
- VP: 60
- MP: 10
Caveman
- HP: 10
- Attack Power: 2
- Magic Power: 2
- Defense Power: 0
- Brain Power: 1
Tiger
- HP: 19
- Attack Power: 8
- Magic Power: 1
- Defense Power: 0
- Brain Power: 3
Mammoth
- HP: 31
- Attack Power: 3
- Magic Power: 1
- Defense Power: 1
- Brain Power: 2
Field Stats
- Strength: 9
- Hand-Eye: 1
- Platform: 1
- Knowledge: 5
- Clever: 1
- Charisma: 3
- Unique: n/a
- Weight: 9
Attacks
- Basic Attack (Caveman): Kicks the target.
- Basic Attack (Tiger): Bites the target.
- Basic Attack (Mammoth): Stabs the target with a tusk.
Weapons
- Club (Caveman), Ice Medallion (Caveman), Ice Tome (Caveman), Poison Tome (Caveman)
Special Attacks
- Clobber (Caveman)~ Attack: WBAP+2/Target's Weightx1, VP: 4, Target: Two, Weapon: Axe
"Hits one target so hard with the club that they fly into another target. The latter takes the former's Weight in damage." - Roar (Tiger)~ Ailment: Attack -3, VP: 9, Turns: 3, Target: All
"Lets out a loud, intimidating roar to lower the opposing party's motivation." - Sabre-Toothed (Tiger)~ Attack: x1 [X], VP: 2, Target: One
"Uses its famously huge teeth to pierce the target's armor." - Weaponslap (Mammoth)~ Ailment: Disarm, VP: 3, Turns: 3, Target: One
"Knocks the target's weapon out of their hand with its trunk."
Psychic Attacks
- PK Shield α (Mammoth)~ Benefit: Shielded, VP: 4, Turns: 3, Target: One
Magical Attacks
- Elaice~ Attack: x2, MP: 2, Target: One, Element: Ice, Ailment: Freeze, Turns: 2, Chance: 25%
- Toxicity~ Attack: x2 +4, MP: 5, Target: One, Element: Poison, Alcohol: 0.02
Elemental Modifiers
- Earth -2
- Ice x0
- Water -2
- Wind --
- Fire x0
- Thunder +2
- Poison +2
- Plant --
Information
A red glacier with a caveman, a sabre-toothed cat, and a woolly mammoth trapped half-frozen inside. The glacier contains red wine, and its chemical makeup has somehow reached a temperature equilibrium, preventing it from melting. The three trapped creatures each get their own turn in battle and have individual HP, Attack, Magic, Defense, and Brain stats, but share VP, MP, and field stats. They can technically all cast the two magical spells listed, but only the caveman will appear carrying a magical weapon. The iceberg/wineberg itself provides armor defense to the three creatures and never breaks; even after the three are killed, their bodies remain limp in the unmelting ice.