Stickman Soldier YTREME Sheet
Basics
- Name: Stickman Soldier YTREME
- Affinity: Earth
- XP: ?
Weapon Levels
- Sword: C
- Axe: C
- Lance: C
- Knife: C
- Other: E
- Items: Mr. Clip, Heavy-Duty Mr. Clip, Armor-Piercing Mr. Clip, Mr. Magazine, Heavy-Duty Mr. Magazine, Armor-Piercing Mr. Magazine, Mr. Cylinder, Mr. Rocket-Propelled Grenade, Mrs. Rocket-Propelled Grenade, Mr. Anti-Tank Missile, Mr. Anti-Aircraft Missile, Mr. Revolver Clip
- Armor: Universal Armor, Psionic Armor, Animatronic Armor
Combat Stats
- HP: 75
- VP: 75
- MP: 50
- Attack Power: 3
- Magic Power: 4
- Defense Power: 0
- Brain Power: 3
Field Stats
- Strength: 5
- Hand-Eye: 7
- Platform: 5
- Knowledge: 1
- Clever: 1
- Charisma: 1
- Unique: n/a
- Weight: 4
Attacks
- Basic Attack: Punches the target.
Weapons
- Mr. Assault Rifle, Mrs. Assault Rifle, Mr. Snipe, Mr. Machinegun, Mr. Flamethrower, Mr. Rocket Launcher, Mr. Revolver
Special Attacks
- Spray~ Attack: WBAP, VP: 2, Target: All, Weapon: Machinegun
"Sweeps the machinegun, spreading its multiple hits per turn between all opponents."
Psychic Attacks
- PK Fire α~ Attack: x2, VP: 3, Target: All, Element: Fire, Ailment: Burn, Turns: 2, Chance: 25%
- PK Fire β~ Attack: x2 +2, VP: 5, Target: All, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
- PK Fire γ~ Attack: x2 +4, VP: 8, Target: All, Element: Fire, Ailment: Burn, Turns: 4, Chance: 75%
- PK Fire Ω~ Attack: x4, VP: 13, Target: All, Element: Fire, Ailment: Burn, Turns: 5, Chance: 100%
- PK Freeze α~ Attack: x2, VP: 3, Target: One, Element: Ice, Ailment: Freeze, Turns: 2, Chance: 25%
- PK Freeze β~ Attack: x2 +2, VP: 4, Target: One, Element: Ice, Ailment: Freeze, Turns: 3, Chance: 50%
- PK Freeze γ~ Attack: Target's Current HP/2 (rounded down, minimum 1), VP: 9, Target: One, Element: Ice
- PK Freeze Ω~ Attack: x4, VP: 9, Target: One, Element: Ice, Ailment: Freeze, Turns: 3, Chance: 75%
- PK Thunder α~ Attack: x2 [X], VP: 3, Target: One (Random, Including Nobody), Element: Thunder
- PK Thunder β~ Attack: x2 [X], VP: 6, Target: One (Random, Including Nobody), Element: Thunder, Used twice in a row (same turn, single VP cost)
- PK Thunder γ~ Attack: x2 [X], VP: 9, Target: One (Random, Including Nobody), Element: Thunder, Used thrice in a row (same turn, single VP cost)
- PK Thunder Ω~ Attack: x2 [X], VP: 12, Target: One (Random, Including Nobody), Element: Thunder, Used four times in a row (same turn, single VP cost)
- PK Flash α~ Ailment: Sleep OR Dizzy OR Paralyze OR Confuse OR High OR Time Freeze, VP: 3, Target: All, Turns (Where Applicable): 3, Accuracy: 50%
- PK Flash β~ Ailment: Sleep OR Dizzy OR Paralyze OR Confuse OR High OR Instant Death, VP: 6, Target: All, Turns (Where Applicable): 3, Accuracy: 50%
- PK VimUp α~ Heal: 5HP, VP: 5, Target: One, Can be used to revive a dead character
- PK VimUp β~ Heal: 10HP, VP: 10, Target: One, Can be used to revive a dead character
- PK VimUp γ~ Heal: 5HP, VP: 15, Target: All, Can be used to revive dead characters
- PK VimUp Ω~ Heal: 10HP, VP: 30, Target: All, Can be used to revive dead characters
- PK Healing α~ VP: 1, Target: One, Removes all Status Problems and Status Benefits
- PK Shield α~ Benefit: Shielded, VP: 4, Turns: 3, Target: One
- PK Shield β~ Benefit: Shielded AND Reciprocal, VP: 6, Turns: 3, Target: One
- PK Shield γ~ Benefit: Shielded, VP: 9, Turns: 3, Target: All
- PK Shield Ω~ Benefit: Shielded AND Reciprocal, VP: 15, Turns: 3, Target: All
- PK Magnet α~ Attack: x1 to VP [/], VP: 0, Target: One, Drains VP
- PK Magnet β~ Attack: x1 to VP [/], VP: 1, Target: All, Drains VP
- PK Magnet γ~ Attack: x2 to VP [/], VP: 1, Target: One, Drains VP
- PK Magnet Ω~ Attack: x2 to VP [/], VP: 3, Target: All, Drains VP
- PK Offense Up~ Benefit: Attack +2, VP: 3, Turns: 3, Target: One
- PK Defense Up~ Benefit: Defense +2, VP: 3, Turns: 3, Target: One
- PK Psych Up~ Benefit: Brain +2, VP: 3, Turns: 3, Target: One
- PK Quick Up~ Benefit: Fast, VP: 3, Turns: 3, Target: One
Magical Attacks
- None
Elemental Modifiers
- Earth --
- Ice --
- Water --
- Wind --
- Fire --
- Thunder --
- Poison --
- Plant --
Information
Similar to the XTREME; it can use Ω-level PSI but doesn't resist those Elements. Unlike other Stickmen, it usually won't wear a Full Body Condom, but instead some other kind of armor; this looks strange as the armor conforms to the shape of the human body, not the Stickman illusion.