Default Magical Spells
These default magical attacks are based on the higher-leveled magical tomes from Fire Emblem 9 and 10, with additional families extrapolated for the larger number of Elements present in Arpeggio. Player characters are required to learn these spells in order, from first listed to last, each costing another AP, and these different stages of the same spell type are referred to with similar alphabetical terminology to Weapon Levels: the first one is classified as "D-level," and so on up to "A"—with one important exception: A is the second-to-last on the lists, and the very last, which is typically the only multitarget spell in the group, actually counts as B-level, the same as the one before the A, which usually has a more unique name compared to all the others. Therefore, players can learn the multitarget, alternate-B-level spell instead of the normal B if they prefer, and can use this to later reach A. All of this is completely ignored for enemies and NPCs, who can learn any of these with no restrictions. Player characters can effectively bypass these restrictions by designing custom spells that are functionally identical to the higher-leveled versions of these default spells, and that is in fact the point, to encourage player creativity. But these spells are, of course, used by the magically-inclined default Fire Emblem enemies.
- Elearth~ Attack: x2, MP: 2, Target: One, Element: Earth
- Arcearth~ Attack: x2 +2, MP: 3, Target: One, Element: Earth
- Erosion~ Attack: x2 +4 [X], MP: 7, Target: One, Element: Earth
- Rexore~ Attack: x4, MP: 8, Target: One, Element: Earth
- Richter~ Attack: x2 + 1, MP: 6, Target: All, Exempt: Flying, Element: Earth
- "Throws the earth beneath the target into upheaval. These spells can hit underground targets."
- Elaice~ Attack: x2, MP: 2, Target: One, Element: Ice, Ailment: Freeze, Turns: 2, Chance: 25%
- Arcice~ Attack: x2 +2, MP: 3, Target: One, Element: Ice, Ailment: Freeze, Turns: 3, Chance: 50%
- Fimbulvetr~ Attack: x2 +4, MP: 6, Target: One, Element: Ice, Benefit (User): Ice State, Chance: 50%
- Rexsnow~ Attack: x4, MP: 8, Target: One, Element: Ice, Ailment: Freeze, Turns: 3, Chance: 75%
- Blizzard~ Attack: x2 + 1, MP: 6, Target: All, Element: Ice, Ailment: Freeze, Turns: 2, Chance: 50%
- "Sends a burst of snowy wind at the target, potentially freezing them solid. Elaice is Ilyana's name in Japanese."
- Elwater~ Attack: x2, MP: 2, Target: One, Element: Water
- Arcwater~ Attack: x2 +2, MP: 3, Target: One, Element: Water
- Riptide~ Attack: x2 +4 [/], MP: 6, Target: One, Element: Water
- Rexocean~ Attack: x4, MP: 8, Target: One, Element: Water
- Tsunami~ Attack: x2 + 1, MP: 6, Target: All, Element: Water
- "Sends waves of increasing size washing over the target. Riptide tears especially powerfully."
- Elwind~ Attack: x2, MP: 2, Target: One, Element: Wind, Ailment: Dizzy, Turns: 2, Chance: 25%
- Arcwind~ Attack: x2 +2, MP: 3, Target: One, Element: Wind, Ailment: Dizzy, Turns: 3, Chance: 50%
- Tornado~ Attack: x2 +4, MP: 5, Target: One, Element: Wind, Ailment: Confusion, Chance: 100%
- Rexcalibur~ Attack: x4, MP: 8, Target: One, Element: Wind, Ailment: Dizzy, Turns: 3, Chance: 100%
- Typhoon~ Attack: x2 +1, MP: 6, Target: All, Element: Wind, Ailment: Dizzy, Turns: 3, Chance: 50%
- "Sends bursts of cutting wind at the target, increasing to full tornadoes at high levels."
- Elfire~ Attack: x2, MP: 2, Target: One, Element: Fire, Ailment: Burn, Turns: 3, Chance: 25%
- Arcfire~ Attack: x2 +2, MP: 3, Target: One, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
- Bolganone~ Attack: x2 +4, MP: 6, Target: One, Element: Fire, Benefit (User): Fire State, Chance: 50%
- Rexflame~ Attack: x4, MP: 9, Target: One, Element: Fire, Ailment: Burn, Turns: 5, Chance: 100%
- Meteor~ Attack: x2 +1, MP: 6, Target: All, Element: Fire, Ailment: Burn, Turns: 3, Chance: 50%
- "Generates bursts of flame on the target, potentially Burning them. Bolganone opens a volcanic vein."
- Elthunder~ Attack: x2, MP: 2, Target: One, Element: Thunder, Ailment: Paralysis, Turns: 2, Chance: 25%
- Arcthunder~ Attack: x2 +2, MP: 3, Target: One, Element: Thunder, Ailment: Paralysis, Turns: 2, Chance: 50%
- Thoron~ Attack: x2 +4, MP: 5, Target: One, Element: Thunder, Benefit (User): Electrified, Turns: 3
- Rexbolt~ Attack: x4, MP: 8, Target: One, Element: Thunder, Ailment: Paralysis, Turns: 3, Chance: 75%
- Bolting~ Attack: x2 + 1, MP: 6, Target: All, Element: Thunder, Ailment: Paralysis, Turns: 2, Chance: 50%
- "Drops lightning on the target, sometimes shocking them into paralysis. Thoron instead Electrifies the user."
- Elpoison~ Attack: x2, MP: 2, Target: One, Element: Poison, Ailment: Poison, Turns: 3, Chance: 50%
- Arcpoison~ Attack: x2 +2, MP: 3, Target: One, Element: Poison, Ailment: Poison, Turns: 4, Chance: 75%
- Toxicity~ Attack: x2 +4, MP: 5, Target: One, Element: Poison, Alcohol: 0.02
- Rexvenom~ Attack: x4, MP: 8, Target: One, Element: Poison, Ailment: Poison, Turns: 5, Chance: 100%
- Acid Rain~ Attack: x2 + 1, MP: 6, Target: All, Element: Poison, Ailment: Poison, Turns: 3, Chance: 50%
- "Magically generates toxins in the target's bloodstream. Toxicity generates alcohol instead of generic poison."
- Elplant~ Attack: x2, MP: 2, Target: One, Element: Plant
- Arcplant~ Attack: x2 +2, MP: 3, Target: One, Element: Plant
- Piranha~ Attack: x2 +4, MP: 5, Target: One, Element: Plant, Ailment: Freeze OR Poison, Turns: 3, Chance: 50%
- Rexvine~ Attack: x4, MP: 8, Target: One, Element: Plant
- Grove~ Attack: x2 + 1, MP: 6, Target: All, Element: Plant
- "Summons vines from the ground that strangle the target. Piranha instead summons a giant Piranha Plant. Sometimes a Putrid Piranha or Frost Piranha is summoned, inflicting Poison or Freezing."
- Shine~ Attack: x1 [O], MP: 2, Target: One
- Divine~ Attack: x2 [O], MP: 3, Target: One
- Nosferatu~ Attack: x2 +2 [/], MP: 10, Target: One, Drains half HP
- Rexaura~ Attack: x2 +4 [O], MP: 8, Target: One
- Purge~ Attack: x2 [O], MP: 6, Target: All
- "Seeks out the target with snakes of white light. Nosferatu can miss, but heals the user somewhat."
- Flux~ Attack: x2 +2, MP: 2, Target: One
- Luna~ Attack: x2 +4 [/], MP: 5, Target: One
- Abdullah~ Attack: x4, MP: 8, Target: One, Ailment: Attack -2 OR Magic -2 OR Defense -2 OR Brain -2, Turns: 3, Chance: 100%
- Rexnight~ Attack: x4 [X], MP: 10, Target: One
- Eclipse~ Attack: x2 +# of targets, MP: 7, Target: All
- "Powerful storms of black energy. Abdullah lowers a random stat, and Eclipse does more damage the more targets there are."
- Heal~ Heal: Magic x2 HP, MP: 5, Target: One
- Mend~ Heal: Magic x4 HP, MP: 10, Target: One
- Recover~ Heal: Magic x10 +2 HP, MP: 25, Target: One
- Fortify~ Heal: Magic x4 HP, MP: 30, Target: All
- Physic~ Heal: Magic x2 HP, MP: 15, Target: All
- "Magically heals companions, restoring more HP the higher the user's Magic Power."
- Restore~ MP: 1, Target: One, Cures all Status Problems
- Revive~ Heal: Magicx1 HP (Revive), MP: 3, Target: One, Cures all Status Problems
- Revitalize~ Heal: Magicx2 HP (Revive), MP: 6, Target: One, Cures all Status Problems
- Reincarnate~ Heal: Magicx4 HP (Revive), MP: 11, Target: One, Cures all Status Problems
- Recuperate~ MP: 3, Target: All, Cures all Status Problems
- "Magically heals Status Problems, with stronger versions being able to revive targets from death."