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Paper Mario Attack-Granting Badges
I only figured this out recently, but apparently in Paper Mario 2, when you wear multiple copies of the same attack-granting badge, for each additional copy the FP cost actually doubles rather than increasing linearly. I've mostly gone linear here instead, though I usually stop at three copies anyway. If you want to stack higher than three, those listed here should establish enough of a linear pattern to make further stackage easily computable. You'll also notice that I've changed Ice Power from affecting all of the wearer's attacks to just granting a single Elemental attack, and made a corresponding version for every Element. This was because locking all of your attacks into a single Element means that you can't do anything against someone who's immune to that Element, and the potential benefits of going up against someone weak to that Element aren't much better than if you just have a single attack of that Element. As always, feel free to ignore me and change it back if you like.
- Tattle ~ BP: 1
VP: 0, Target: One, Reveals enemy stats, weaknesses, and trivia
"Uses visual clues to discover an enemy's threat level, weaknesses, and personal information."
(2 copies) ~ VP: 3, Target: All, Reveals enemy stats, weaknesses, and trivia
(3 copies) ~ VP: 1, Target: One, Reveals enemy stats, weaknesses, and trivia, and doesn't use up user's turn
(4 copies) ~ VP: 0, Target: One, Reveals enemy stats, weaknesses, and trivia, and doesn't use up user's turn - Charge ~ BP: 1
Charge: 2, VP: 1
"Builds up extra power for the next attack."
(2 copies) ~ Charge: 3, VP: 2
(3 copies) ~ Charge: 4, VP: 3
(...)
(99 copies) ~ Charge: 100, VP: 99
(100 copies) ~ Charge: 101, VP: 100 - Double Dip ~ BP: 1
VP: 3, Uses two items in one turn
"Sneakily uses another item in the same turn."
(2 copies, "Triple Dip") ~ VP: 6, Uses three items in one turn - Power Jump ~ BP: 1
Attack: x2 +2, VP: 2, Target: One
"Jumps up and stomps on the target with great force."
(2 copies) ~ Attack: x2 +4, VP: 4, Target: One
(3 copies) ~ Attack: x2 +6, VP: 6, Target: One - Shrink Stomp ~ BP: 1
Attack: x1, Hits: 2, VP: 2, Target: One, Ailment (2nd Hit): Attack -2, Turns: 3, Chance: 100%
"A jump attack that shrinks the target, lowering their Attack Power for a few turns."
(2 copies) ~ Attack: x1, Hits: 2, VP: 4, Target: One, Ailment (2nd Hit): Attack -2, Turns: 5, Chance: 100%
(3 copies) ~ Attack: x1, Hits: 2, VP: 6, Target: One, Ailment (2nd Hit): Attack -2, Turns: 7, Chance: 100% - Soft Stomp ~ BP: 1
Attack: x1, Hits: 2, VP: 2, Target: One, Ailment (2nd Hit): Defense -3, Turns: 3, Chance: 100%
"A jump attack that softens the target up, lowering their Defense Power for a few turns."
(2 copies) ~ Attack: x1, Hits: 2, VP: 4, Target: One, Ailment (2nd Hit): Defense -3, Turns: 5, Chance: 100%
(3 copies) ~ Attack: x1, Hits: 2, VP: 6, Target: One, Ailment (2nd Hit): Defense -3, Turns: 7, Chance: 100% - Dizzy Stomp ~ BP: 1
Attack: x1, Hits: 2, VP: 2, Target: One, Ailment (2nd Hit): Dizzy, Turns: 3, Chance: 100%
"A jump attack that makes the target dizzy for a few turns."
(2 copies) ~ Attack: x1, Hits: 2, VP: 4, Target: One, Ailment (2nd Hit): Dizzy, Turns: 5, Chance: 100%
(3 copies) ~ Attack: x1, Hits: 2, VP: 6, Target: One, Ailment (2nd Hit): Dizzy, Turns: 7, Chance: 100% - Sleepy Stomp ~ BP: 1
Attack: x1, Hits: 2, VP: 2, Target: One, Ailment (2nd Hit): Sleep, Turns: 5, Chance: 100%
"A jump attack that makes the target fall asleep for a few turns."
(2 copies) ~ Attack: x1, Hits: 2, VP: 4, Target: One, Ailment (2nd Hit): Sleep, Turns: 7, Chance: 100%
(3 copies) ~ Attack: x1, Hits: 2, VP: 6, Target: One, Ailment (2nd Hit): Sleep, Turns: 9, Chance: 100% - Multibounce ~ BP: 1
Attack: x1, VP: 2, Target: All (Successive)
"Bounces off of each enemy in a row."
(2 copies) ~ Attack: +1, VP: 4, Target: All (Successive)
(3 copies) ~ Attack: +2, VP: 6, Target: All (Successive) - Power Bounce ~ BP: 2
Attack: x1, Hits: Platformx1, VP: 3, Target: One
"A repeatedly-bouncing jump attack. The user's Platform stat determines how many times they can bounce." - Quake Jump ~ BP: 2
Attack: 1 [/], Hits: Platformx1, VP: 2, Target: All, Exempt: Flying
"Jumps and stomps on the ground repeatedly, shaking all enemies except those not in contact with the floor or ceiling." - Tornado Jump (Traditional) ~ BP: 2
Attack: x2 (1st Hit), 2 [/] (2nd Hit), Hits: 2, VP: 3, Target: One (1st Hit), Flying (2nd Hit), Element: None (1st Hit), Wind (2nd Hit)
"Stomps on and bounces off of one enemy, then spins in the air to create a tornado that damages all flying enemies."
(2 copies) ~ Attack: x2 +1 (1st Hit), 4 [/] (2nd Hit), Hits: 2, VP: 6, Target: One (1st Hit), Flying (2nd Hit), Element: None (1st Hit), Wind (2nd Hit)
(3 copies) ~ Attack: x2 +2 (1st Hit), 6 [/] (2nd Hit), Hits: 2, VP: 9, Target: One (1st Hit), Flying (2nd Hit), Element: None (1st Hit), Wind (2nd Hit) - Tornado Jump (Simplified) ~ BP: 2
Attack: x1, Hits: 2, VP: 3, Target: One (1st Hit), All (2nd Hit), Element: None (1st Hit), Wind (2nd Hit)
"Jumps off of one enemy and then spins in the air to create a tornado that damages all enemies."
(2 copies) ~ Attack: x2, Hits: 2, VP: 6, Target: One (1st Hit), All (2nd Hit), Element: None (1st Hit), Wind (2nd Hit)
(3 copies) ~ Attack: x3, Hits: 2, VP: 9, Target: One (1st Hit), All (2nd Hit), Element: None (1st Hit), Wind (2nd Hit) - Power Smash ~ BP: 1
Attack: WBAP+2, VP: 2, Target: One, Weapon: Axe
"Smashes the hammer into one enemy with great force."
(2 copies) ~ Attack: WBAP+4, VP: 4, Target: One, Weapon: Axe
(3 copies) ~ Attack: WBAP+6, VP: 6, Target: One, Weapon: Axe - Hammer Throw ~ BP: 1
Attack: WBAP, VP: 1, Target: One, Weapon: Axe
"Tosses the hammer, avoiding damage from an Electrified enemy, etc." - Head Rattle ~ BP: 1
Attack: WBAP, VP: 2, Target: One, Weapon: Axe, Ailment: Confusion, Chance: 100%
"Bonks the target on the head with the hammer, inducing confusion." - Ice Smash ~ BP: 1
Attack: WBAP, VP: 3, Target: One, Element: Ice, Weapon: Axe, Ailment: Freeze, Turns: 2, Chance: 50%
"An icy hammer attack that may freeze the target solid."
(2 copies) ~ Attack: WBAP, VP: 6, Target: One, Element: Ice, Weapon: Axe, Ailment: Freeze, Turns: 4, Chance: 50%
(3 copies) ~ Attack: WBAP, VP: 9, Target: One, Element: Ice, Weapon: Axe, Ailment: Freeze, Turns: 6, Chance: 50% - Quake Hammer ~ BP: 1
Attack: 2 [/], VP: 3, Target: All, Exempt: Flying, Weapon: Axe
"Pounds the hammer on the ground, shaking the battlefield to damage all enemies except those in the air."
(2 copies, "Power Quake") ~ Attack: 4 [/], VP: 6, Target: All, Exempt: Flying, Weapon: Axe
(3 copies, "Mega Quake") ~ Attack: 6 [/], VP: 9, Target: All, Exempt: Flying, Weapon: Axe - Spin Smash ~ BP: 1
Attack: WBAP (Primary), 1 [/] (Secondary), VP: 2, Target: One (Primary), Other (Secondary), Weapon: Axe
"Spins and smacks one enemy with the hammer, sending them flying into all other enemies for lesser damage."
(2 copies) ~ Attack: WBAP (Primary), x1 [/] (Secondary), VP: 4, Target: One (Primary), Other (Secondary), Weapon: Axe - Piercing Blow (Classic) ~ BP: 1
Attack: WBAP [/], VP: 1, Target: One, Weapon: Axe
"A precision hammer strike that cuts right through the target's defenses."
(2 copies) ~ Attack: WBAP [X], VP: 2, Target: One, Weapon: Axe - Piercing Blow (Sword) ~ BP: 1
Attack: WBAP [/], VP: 1, Target: One, Weapon: Sword
"A precision sword strike that cuts right through the target's defenses."
(2 copies) ~ Attack: WBAP [X], VP: 2, Target: One, Weapon: Sword - Piercing Blow (Lance) ~ BP: 1
Attack: WBAP [/], VP: 1, Target: One, Weapon: Lance
"A precision lance strike that cuts right through the target's defenses."
(2 copies) ~ Attack: WBAP [X], VP: 2, Target: One, Weapon: Lance - Fire Drive (Classic) ~ BP: 3
Attack: 5, VP: 5, Target: All, Exempt: Flying, Element: Fire, Weapon: Axe, Ailment: Burn, Turns: 2, Chance: 100%
"Bats a fireball with the hammer, which then runs across the battlefield to burn all enemies on the ground." - Fire Drive (Sword) ~ BP: 3
Attack: 5, VP: 5, Target: All, Exempt: Flying, Element: Fire, Weapon: Sword, Ailment: Burn, Turns: 2, Chance: 100%
"Bats a fireball with the sword, which then runs across the battlefield to burn all enemies on the ground." - Fire Drive (Lance) ~ BP: 3
Attack: 5, VP: 5, Target: All, Exempt: Flying, Element: Fire, Weapon: Lance, Ailment: Burn, Turns: 2, Chance: 100%
"Bats a fireball with the lance, which then runs across the battlefield to burn all enemies on the ground." - Earth Power ~ BP: 1
Attack: x2, VP: 1, Target: One, Element: Earth
"Coats a limb in rocks and smacks the target."
(2 copies) ~ Attack: x2 +2, VP: 2, Target: One, Element: Earth
(3 copies) ~ Attack: x2 +4, VP: 4, Target: One, Element: Earth - Ice Power ~ BP: 1
Attack: x2, VP: 1, Target: One, Element: Ice
"Coats a limb in ice and smacks the target."
(2 copies) ~ Attack: x2 +2, VP: 2, Target: One, Element: Ice, Ailment: Freeze, Turns: 1, Chance: 25%
(3 copies) ~ Attack: x2 +4, VP: 4, Target: One, Element: Ice, Ailment: Freeze, Turns: 2, Chance: 50% - Water Power ~ BP: 1
Attack: x2, VP: 1, Target: One, Element: Water
"Coats a limb in water and smacks the target."
(2 copies) ~ Attack: x2 +2, VP: 2, Target: One, Element: Water
(3 copies) ~ Attack: x2 +4, VP: 4, Target: One, Element: Water - Wind Power ~ BP: 1
Attack: x2, VP: 1, Target: One, Element: Wind
"Creates a mini-tornado around a limb and smacks the target."
(2 copies) ~ Attack: x2 +2, VP: 2, Target: One, Element: Wind
(3 copies) ~ Attack: x2 +4, VP: 4, Target: One, Element: Wind - Fire Power ~ BP: 1
Attack: x2, VP: 1, Target: One, Element: Fire
"Coats a limb in flames and smacks the target."
(2 copies) ~ Attack: x2 +2, VP: 2, Target: One, Element: Fire, Ailment: Burn, Turns: 2, Chance: 50%
(3 copies) ~ Attack: x2 +4, VP: 4, Target: One, Element: Fire, Ailment: Burn, Turns: 4, Chance: 50% - Thunder Power ~ BP: 1
Attack: x2, VP: 1, Target: One, Element: Thunder
"Surrounds a limb with lightning and smacks the target."
(2 copies) ~ Attack: x2 +2, VP: 2, Target: One, Element: Thunder
(3 copies) ~ Attack: x2 +4, VP: 4, Target: One, Element: Thunder - Poison Power ~ BP: 1
Attack: x2, VP: 1, Target: One, Element: Poison, Ailment: Poison, Turns: 2, Chance: 50%
"Coats a limb in toxic sludge and smacks the target."
(2 copies) ~ Attack: x2 +2, VP: 2, Target: One, Element: Poison, Ailment: Poison, Turns: 3, Chance: 75%
(3 copies) ~ Attack: x2 +4, VP: 4, Target: One, Element: Poison, Ailment: Poison, Turns: 4, Chance: 100% - Plant Power ~ BP: 1
Attack: x2, VP: 1, Target: One, Element: Plant
"Coats a limb in leafy vines and smacks the target."
(2 copies) ~ Attack: x2 +2, VP: 2, Target: One, Element: Plant
(3 copies) ~ Attack: x2 +4, VP: 4, Target: One, Element: Plant - Spine Spawn ~ BP: 3
VP: 3, Adds a Spiny to user's team (user may substitute a Sharpea; either way, it takes no action this turn)
"Summon your inner Lakitu to create a Spiny that will fight for you."
(2 copies, "Shroop Spawn") ~ VP: 3, Adds a Spiny Shroopa to user's team (it takes no action this turn)
(3 copies, "Sky-Blue Spawn") ~ VP: 6, Adds a Sky-Blue Spiny to user's team (it takes no action this turn)
(4 copies, "Dark Spawn") ~ VP: 9, Adds a Dark Spiny to user's team (it takes no action this turn)